Library / Magic
Feeblemind
Subject's Int and Cha drop to 1.
Description
Target creature's Intelligence and Charisma scores each drop to 1. The affected creature is unable to use Intelligence- or Charisma-based skills, cast spells, understand language, or communicate coherently. Still, it knows who its friends are and can follow them and even protect them. The subject remains in this state until a heal, limited wish, miracle, or wish spell is used to cancel the effect of the feeblemind. A creature that can cast arcane spells, such as a sorcerer or a wizard, takes a –4 penalty on its saving throw.
Source: Core Rulebook
Effects
one creature
Casting
- System
- PF1E
- School
- Enchantment
- Subschool
- —
- Element
- —
- Casting Time
- 1 standard action
- Range
- medium (100 ft. + 10 ft./level)
- Target
- one creature
- Area
- —
- Duration
- instantaneous
- Saving Throw
- Will negates; see text
- Spell Resistance
- Yes
- Components
- V, S, M
Class Levels
Components
V
S
M
a handful of clay, crystal, or glass spheres
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