Library / Magic

Firebrand

Allies gain flaming weapons, immunity to your fire spells, and a one-use ray of fire attack.

You mark several allies with a flaming rune. This rune does not cause damage, and sheds light as if it were a torch. While the firebrand burns, any creature it marks is immune to damage from any fire spell you cast. All of the target's weapons (both natural and manufactured) inflict +1d6 points of fire damage on a hit (this bonus fire damage stacks with any amount of fire damage a creature's weapons might already inflict). At any point during the spell's duration, a creature bearing a firebrand can launch a beam of fire at any target within 30 feet as a swift action. This ray requires a ranged touch attack to hit and deals 6d6 points of fire damage. Once a creature uses its firebrand to fire a ray in this manner, the effects of the spell end for that creature.

Source: Advanced Player's Guide
one creature/4 levels, no two of which can be more than 30 ft. apart
Casting
System
PF1E
School
Transmutation
Subschool
Element
Casting Time
1 standard action
Range
close (25 ft. + 5 ft./2 levels)
Target
one creature/4 levels, no two of which can be more than 30 ft. apart
Area
Duration
1 round/level
Saving Throw
Will negates (harmless), but see below
Spell Resistance
No
Components
V, S
Class Levels
Components
V
S