Library / Magic
Flame Arrow
Arrows deal +1d6 fire damage.
Description
This spell allows you to turn ammunition (such as arrows, crossbow bolts, shuriken, and sling stones) into fiery projectiles. Each piece of ammunition deals an extra 1d6 points of fire damage to any target it hits. A flaming projectile can easily ignite a flammable object or structure, but it won't ignite a creature it strikes.
Source: Core Rulebook
Effects
fifty projectiles, all of which must be together at the time of casting
Casting
- System
- PF1E
- School
- Transmutation
- Subschool
- —
- Element
- —
- Casting Time
- 1 standard action
- Range
- close (25 ft. + 5 ft./2 levels)
- Target
- fifty projectiles, all of which must be together at the time of casting
- Area
- —
- Duration
- 10 min./level
- Saving Throw
- none
- Spell Resistance
- No
- Components
- V, S, M
Class Levels
Components
V
S
M
a drop of oil and a small piece of flint
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