Library / Magic

Flame Arrow

Arrows deal +1d6 fire damage.

This spell allows you to turn ammunition (such as arrows, crossbow bolts, shuriken, and sling stones) into fiery projectiles. Each piece of ammunition deals an extra 1d6 points of fire damage to any target it hits. A flaming projectile can easily ignite a flammable object or structure, but it won't ignite a creature it strikes.

Source: Core Rulebook
fifty projectiles, all of which must be together at the time of casting
Casting
System
PF1E
School
Transmutation
Subschool
Element
Casting Time
1 standard action
Range
close (25 ft. + 5 ft./2 levels)
Target
fifty projectiles, all of which must be together at the time of casting
Area
Duration
10 min./level
Saving Throw
none
Spell Resistance
No
Components
V, S, M
Class Levels
Components
V
S
M
a drop of oil and a small piece of flint