Library / Magic

Flash Fire

Ammunition in the targeted firearm creates a tremendous flash capable of blinding the weapon's bearer and those around him.

The firearm fires with a blinding flash, even if the firearm is not currently loaded. Every creature within 15 feet of the creature carrying the weapon must succeed at a Fortitude save or be blinded for 1d4 rounds. The creature carrying the firearm takes a –4 penalty on this saving throw. If the firearm is loaded, the ammunition is wasted.

Source: Ultimate Combat
1 firearm
Casting
System
PF1E
School
Transmutation
Subschool
Element
Casting Time
1 standard action
Range
close (25 ft. + 5 ft./2 levels)
Target
1 firearm
Area
Duration
instantaneous
Saving Throw
Will negates (object); see text
Spell Resistance
No
Components
V, S, M
Class Levels
Components
V
S
M
a pinch of powdered fool's gold