Library / Magic
Flash Fire
Ammunition in the targeted firearm creates a tremendous flash capable of blinding the weapon's bearer and those around him.
Description
The firearm fires with a blinding flash, even if the firearm is not currently loaded. Every creature within 15 feet of the creature carrying the weapon must succeed at a Fortitude save or be blinded for 1d4 rounds. The creature carrying the firearm takes a –4 penalty on this saving throw. If the firearm is loaded, the ammunition is wasted.
Source: Ultimate Combat
Effects
1 firearm
Casting
- System
- PF1E
- School
- Transmutation
- Subschool
- —
- Element
- —
- Casting Time
- 1 standard action
- Range
- close (25 ft. + 5 ft./2 levels)
- Target
- 1 firearm
- Area
- —
- Duration
- instantaneous
- Saving Throw
- Will negates (object); see text
- Spell Resistance
- No
- Components
- V, S, M
Class Levels
Components
V
S
M
a pinch of powdered fool's gold
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