Library / Magic

Freedom

Releases creature from imprisonment.

The subject is freed from spells and effects that restrict movement, including binding, entangle, grappling, imprisonment, maze, paralysis, petrification, pinning, sleep, slow, stunning, temporal stasis, and web. To free a creature from imprisonment or maze, you must know its name and background, and you must cast this spell at the spot where it was entombed or banished into the maze.

Source: Core Rulebook
one creature
Casting
System
PF1E
School
Abjuration
Subschool
Element
Casting Time
1 standard action
Range
close (25 ft. + 5 ft./2 levels) or see text
Target
one creature
Area
Duration
instantaneous
Saving Throw
Will negates (harmless)
Spell Resistance
Yes
Components
V, S
Class Levels
Components
V
S