Library / Magic

Harm

Deals 10 points/level damage to target.

Harm charges a subject with negative energy that deals 10 points of damage per caster level (to a maximum of 150 points at 15th level). If the creature successfully saves, harm deals half this amount. Harm cannot reduce the target's hit points to less than 1.

If used on an undead creature, harm acts like heal.

Source: Core Rulebook
creature touched
Casting
System
PF1E
School
Necromancy
Subschool
Element
Casting Time
1 standard action
Range
touch
Target
creature touched
Area
Duration
instantaneous
Saving Throw
Will half; see text
Spell Resistance
Yes
Components
V, S
Class Levels
Components
V
S