Library / Magic
Heroic Invocation
Grants a number of creatures bonuses on attacks and damage, temporary hit points, and immunity to fear and charm effects.
Description
Using worlds of ancient power, you bestow heroic powers on all creatures subject to this spell. They gain a +4 morale bonus on attack and damage rolls, gain 2d8+4 temporary hit points, and become immune to both fear and charm effects for the spell's duration.
At the end of the spell's duration, the subjects become fatigued.
Source: Ultimate Combat
Effects
one or more creatures, no two of which can be more than 30 ft. apart
Casting
- System
- PF1E
- School
- Enchantment
- Subschool
- —
- Element
- —
- Casting Time
- 10 minutes
- Range
- close (25 ft. + 5 ft./2 levels)
- Target
- one or more creatures, no two of which can be more than 30 ft. apart
- Area
- —
- Duration
- 10 minutes /level
- Saving Throw
- Will negates (harmless)
- Spell Resistance
- No
- Components
- V, S
Class Levels
Components
V
S
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