Library / Magic

Heroic Invocation

Grants a number of creatures bonuses on attacks and damage, temporary hit points, and immunity to fear and charm effects.

Using worlds of ancient power, you bestow heroic powers on all creatures subject to this spell. They gain a +4 morale bonus on attack and damage rolls, gain 2d8+4 temporary hit points, and become immune to both fear and charm effects for the spell's duration.

At the end of the spell's duration, the subjects become fatigued.

Source: Ultimate Combat
one or more creatures, no two of which can be more than 30 ft. apart
Casting
System
PF1E
School
Enchantment
Subschool
Element
Casting Time
10 minutes
Range
close (25 ft. + 5 ft./2 levels)
Target
one or more creatures, no two of which can be more than 30 ft. apart
Area
Duration
10 minutes /level
Saving Throw
Will negates (harmless)
Spell Resistance
No
Components
V, S
Class Levels
Components
V
S