Library / Magic

Hungry Pit

As create pit, but dealing 4d6 damage to those in it as it closes.

This spell functions as create pit, except that the pit has the ability to squeeze and crush any creature trapped within it and has a maximum depth of 100 feet. Creatures who fall into the hole take falling damage as normal. In addition, anyone within the pit, not just those on the bottom, takes 4d6 points of bludgeoning damage each round as the pit contracts and then returns to its normal size (a successful Reflex save halves this damage). The ever-shifting walls of the pit are quite difficult to scale and have a Climb DC of 35.

Source: Advanced Player's Guide
10-ft.-by-10-ft. hole, 10 ft. deep/2 levels
10-ft.-by-10-ft. hole, 10 ft. deep/2 levels
Casting
System
PF1E
School
Conjuration
Subschool
Element
Casting Time
1 standard action
Range
medium (100 ft. + 10 ft./level)
Target
Area
Duration
1 round + 1 round/level
Saving Throw
Reflex negates; Reflex half; see text
Spell Resistance
No
Components
V, S, F
Material Cost
10 gp
Class Levels
Components
V
S
F
miniature shovel costing 10 gp