Ice Slick
You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice. Any creature in the area when the spell is cast takes 1d6 points of cold damage + 1 point per caster level (maximum +10) and falls prone; creatures that succeed at a Reflex save take half damage and don't fall prone. Spell resistance applies to this initial effect.
A creature can walk within or through the area of ice at half its normal speed with a successful DC 10 Acrobatics check. Failure by 4 or less means the creature can't move that round (and must succeed at a Reflex save or fall); failure by 5 or more means it falls. Creatures that do not move on their turn do not need to attempt this check.
A 5-foot square of ice has hardness 0 and 3 hit points. The ice is an instantaneous effect, but persists as nonmagical ice. Under temperate conditions, the ice lasts 1 minute per level. In tropical environments, it might last only half as long. In cold environments where ice and snow persist without melting, it could last indefinitely.
- System
- PF1E
- School
- Evocation
- Subschool
- —
- Element
- —
- Casting Time
- 1 standard action
- Range
- close (25 ft. + 5 ft./2 levels)
- Target
- —
- Area
- 5-ft.-radius burst
- Duration
- instantaneous (see text)
- Saving Throw
- Reflex partial (see text)
- Spell Resistance
- No
- Components
- V, S
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