Library / Magic
Ice Storm
Hail deals 5d6 damage in area 40 ft. across.
Description
Great magical hailstones pound down upon casting this spell, dealing 3d6 points of bludgeoning damage and 2d6 points of cold damage to every creature in the area. This damage only occurs once, when the spell is cast. For the remaining duration of the spell, heavy snow and sleet rains down in the area. Creatures inside this area take a –4 penalty on Perception skill checks and the entire area is treated as difficult terrain. At the end of the duration, the snow and hail disappear, leaving no aftereffects (other than the damage dealt).
Source: Core Rulebook
Effects
cylinder (20-ft. radius, 40 ft. high)
Casting
- System
- PF1E
- School
- Evocation
- Subschool
- —
- Element
- —
- Casting Time
- 1 standard action
- Range
- long (400 ft. + 40 ft./level)
- Target
- —
- Area
- cylinder (20-ft. radius, 40 ft. high)
- Duration
- 1 round/level (D)
- Saving Throw
- none
- Spell Resistance
- Yes
- Components
- V, S, M, DF
Class Levels
Components
V
S
M
dust and water
DF
dust and water
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