Library / Magic
Inflict Light Wounds, Mass
Deals 1d8 damage + 1/level, affects 1 subject/level.
Description
Negative energy spreads out in all directions from the point of origin, dealing 1d8 points of damage + 1 point per caster level (maximum +25) to nearby living enemies.
Like other inflict spells, mass inflict light wounds cures undead in its area rather than damaging them. A cleric capable of spontaneously casting inflict spells can also spontaneously cast mass inflict spells.
Source: Core Rulebook
Effects
one creature/level, no two of which can be more than 30 ft. apart
Casting
- System
- PF1E
- School
- Necromancy
- Subschool
- —
- Element
- —
- Casting Time
- 1 standard action
- Range
- close (25 ft. + 5 ft./2 levels)
- Target
- one creature/level, no two of which can be more than 30 ft. apart
- Area
- —
- Duration
- instantaneous
- Saving Throw
- Will half
- Spell Resistance
- Yes
- Components
- V, S
Class Levels
Components
V
S
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