Library / Magic

Inflict Light Wounds, Mass

Deals 1d8 damage + 1/level, affects 1 subject/level.

Negative energy spreads out in all directions from the point of origin, dealing 1d8 points of damage + 1 point per caster level (maximum +25) to nearby living enemies.

Like other inflict spells, mass inflict light wounds cures undead in its area rather than damaging them. A cleric capable of spontaneously casting inflict spells can also spontaneously cast mass inflict spells.

Source: Core Rulebook
one creature/level, no two of which can be more than 30 ft. apart
Casting
System
PF1E
School
Necromancy
Subschool
Element
Casting Time
1 standard action
Range
close (25 ft. + 5 ft./2 levels)
Target
one creature/level, no two of which can be more than 30 ft. apart
Area
Duration
instantaneous
Saving Throw
Will half
Spell Resistance
Yes
Components
V, S
Class Levels
Components
V
S