Library / Magic

Jump

Subject gets bonus on Acrobatics checks.

The subject gets a +10 enhancement bonus on Acrobatics checks made to attempt high jumps or long jumps. The enhancement bonus increases to +20 at caster level 5th, and to +30 (the maximum) at caster level 9th.

Source: Core Rulebook
creature touched
Casting
System
PF1E
School
Transmutation
Subschool
Element
Casting Time
1 standard action
Range
touch
Target
creature touched
Area
Duration
1 min./level (D)
Saving Throw
Will negates (harmless)
Spell Resistance
Yes
Components
V, S, M
Class Levels
Components
V
S
M
a grasshopper's hind leg