Library / Magic

Lightning Bolt

Electricity deals 1d6/level damage.

You release a powerful stroke of electrical energy that deals 1d6 points of electricity damage per caster level (maximum 10d6) to each creature within its area. The bolt begins at your fingertips.

The lightning bolt sets fire to combustibles and damages objects in its path. It can melt metals with a low melting point, such as lead, gold, copper, silver, or bronze. If the damage caused to an interposing barrier shatters or breaks through it, the bolt may continue beyond the barrier if the spell's range permits; otherwise, it stops at the barrier just as any other spell effect does.

Source: Core Rulebook
120-ft. line
Casting
System
PF1E
School
Evocation
Subschool
Element
Casting Time
1 standard action
Range
120 ft.
Target
Area
120-ft. line
Duration
instantaneous
Saving Throw
Reflex half
Spell Resistance
Yes
Components
V, S, M
Class Levels
Components
V
S
M
fur and a glass rod