Mad Monkeys
You summon a swarm of screeching, mischievous monkeys. The swarm understands and obeys your commands and has the statistics of a monkey swarm. Creatures failing a saving throw against the mad monkeys' distraction attack are deafened for 1 minute as well as nauseated. The monkeys attempt one disarm or steal combat maneuver each turn as a free action against any creature that begins its turn in the swarm, using your caster level plus your casting ability score bonus (Intelligence for wizards; Wisdom for druids and oracles; Charisma for bards, sorcerers, and summoners) for its CMB. Recovering an item from the monkeys requires a successful disarm or steal attempt against that CMB + 10. An object stolen by the monkeys takes swarm damage each round the swarm is in possession of the object.
- System
- PF1E
- School
- Conjuration
- Subschool
- —
- Element
- —
- Casting Time
- 1 round
- Range
- close (25 ft. + 5 ft./2 levels)
- Target
- —
- Area
- —
- Duration
- 1 round/level
- Saving Throw
- none
- Spell Resistance
- No
- Components
- V, S, DF
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