Library / Magic

Make Whole, Greater

This spell repairs 1d6 points of damage plus 1 point per level when cast on a construct creature (maximum 10d6+10).

This spell repairs 1d6 points of damage plus 1 point per level when cast on a construct creature (maximum 10d6+10). Greater make whole can fix destroyed magic items or technological items (items at 0 hit points or fewer), and restores the magic properties of the item if your caster level at least equal to that of the item. This spell otherwise functions as make whole.

Source: Technology Guide
one object of up to 5 lb./level
Casting
System
PF1E
School
Transmutation
Subschool
Element
Casting Time
1 standard action
Range
10 ft.
Target
one object of up to 5 lb./level
Area
Duration
instantaneous
Saving Throw
Will negates (harmless, object)
Spell Resistance
No
Components
V, S
Class Levels
Components
V
S