Library / Magic
Make Whole, Greater
This spell repairs 1d6 points of damage plus 1 point per level when cast on a construct creature (maximum 10d6+10).
Description
This spell repairs 1d6 points of damage plus 1 point per level when cast on a construct creature (maximum 10d6+10). Greater make whole can fix destroyed magic items or technological items (items at 0 hit points or fewer), and restores the magic properties of the item if your caster level at least equal to that of the item. This spell otherwise functions as make whole.
Source: Technology Guide
Effects
one object of up to 5 lb./level
Casting
- System
- PF1E
- School
- Transmutation
- Subschool
- —
- Element
- —
- Casting Time
- 1 standard action
- Range
- 10 ft.
- Target
- one object of up to 5 lb./level
- Area
- —
- Duration
- instantaneous
- Saving Throw
- Will negates (harmless, object)
- Spell Resistance
- No
- Components
- V, S
Class Levels
Components
V
S
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