Library / Magic
Nightmare
Sends vision dealing 1d10 damage, fatigue.
Description
You send a hideous and unsettling phantasmal vision to a specific creature that you name or otherwise specifically designate.
The nightmare prevents restful sleep and causes 1d10 points of damage. The nightmare leaves the subject fatigued and unable to regain arcane spells for the next 24 hours.
The difficulty of the save depends on your knowledge the subject and the physical connection (if any) you have to that creature.
Source: Core Rulebook
Effects
one living creature
Casting
- System
- PF1E
- School
- Illusion
- Subschool
- —
- Element
- —
- Casting Time
- 10 minutes
- Range
- unlimited
- Target
- one living creature
- Area
- —
- Duration
- instantaneous
- Saving Throw
- Will negates; see text
- Spell Resistance
- Yes
- Components
- V, S
Class Levels
Components
V
S
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