Library / Magic

Nightmare

Sends vision dealing 1d10 damage, fatigue.

You send a hideous and unsettling phantasmal vision to a specific creature that you name or otherwise specifically designate.

The nightmare prevents restful sleep and causes 1d10 points of damage. The nightmare leaves the subject fatigued and unable to regain arcane spells for the next 24 hours.

The difficulty of the save depends on your knowledge the subject and the physical connection (if any) you have to that creature.

Source: Core Rulebook
one living creature
Casting
System
PF1E
School
Illusion
Subschool
Element
Casting Time
10 minutes
Range
unlimited
Target
one living creature
Area
Duration
instantaneous
Saving Throw
Will negates; see text
Spell Resistance
Yes
Components
V, S
Class Levels
Components
V
S