Library / Magic
Nondetection
Hides subject from divination, scrying.
Description
The warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast nondetection. If you cast nondetection on yourself or on an item currently in your possession, the DC is 15 + your caster level.
If cast on a creature, nondetection wards the creature's gear as well as the creature itself.
Source: Core Rulebook
Effects
creature or object touched
Casting
- System
- PF1E
- School
- Abjuration
- Subschool
- —
- Element
- —
- Casting Time
- 1 standard action
- Range
- touch
- Target
- creature or object touched
- Area
- —
- Duration
- 1 hour/level
- Saving Throw
- Will negates (harmless, object)
- Spell Resistance
- No
- Components
- V, S, M
- Material Cost
- 50 gp
Class Levels
Components
V
S
M
diamond dust worth 50 gp
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