Library / Magic

Nondetection

Hides subject from divination, scrying.

The warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast nondetection. If you cast nondetection on yourself or on an item currently in your possession, the DC is 15 + your caster level.

If cast on a creature, nondetection wards the creature's gear as well as the creature itself.

Source: Core Rulebook
creature or object touched
Casting
System
PF1E
School
Abjuration
Subschool
Element
Casting Time
1 standard action
Range
touch
Target
creature or object touched
Area
Duration
1 hour/level
Saving Throw
Will negates (harmless, object)
Spell Resistance
No
Components
V, S, M
Material Cost
50 gp
Class Levels
Components
V
S
M
diamond dust worth 50 gp