Library / Magic

Order's Wrath

Harms and dazes chaotic creatures (1d8 damage/2 levels).

You channel lawful power to smite enemies. The power takes the form of a three-dimensional grid of energy. Only chaotic and neutral (not lawful) creatures are harmed by the spell.

The spell deals 1d8 points of damage per two caster levels (maximum 5d8) to chaotic creatures (or 1d6 points of damage per caster level, maximum 10d6, to chaotic outsiders) and causes them to be dazed for 1 round. A successful Will save reduces the damage to half and negates the daze effect.

The spell deals only half damage to creatures who are neither chaotic nor lawful, and they are not dazed. They can reduce the damage in half again (down to one-quarter of the roll) with a successful Will save.

Source: Core Rulebook
nonlawful creatures within a burst that fills a 30-ft. cube
Casting
System
PF1E
School
Evocation
Subschool
Element
Casting Time
1 standard action
Range
medium (100 ft. + 10 ft./level)
Target
Area
nonlawful creatures within a burst that fills a 30-ft. cube
Duration
instantaneous (1 round); see text
Saving Throw
Will partial; see text
Spell Resistance
Yes
Components
V, S
Class Levels
Components
V
S