Library / Magic

Protection From Spells

Confers +8 resistance bonus.

The subject gains a +8 resistance bonus on saving throws against spells and spell-like abilities (but not against supernatural and extraordinary abilities).

Source: Core Rulebook
up to one creature touched per four levels
Casting
System
PF1E
School
Abjuration
Subschool
Element
Casting Time
1 standard action
Range
touch
Target
Area
Duration
10 min./level
Saving Throw
Will negates (harmless)
Spell Resistance
No
Components
V, S, M, F
Material Cost
1000 gp
Class Levels
Components
V
S
M
diamond worth 500 gp
F
One 1,000 gp diamond per target. Each subject must carry the gem for the duration of the spell. If a subject loses the gem, the spell ceases to affect him.