Library / Magic
Ray Of Exhaustion
Ray makes subject exhausted.
Description
A black ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target.
The subject is immediately exhausted for the spell's duration. A successful Fortitude save means the creature is only fatigued.
A character that is already fatigued instead becomes exhausted.
This spell has no effect on a creature that is already exhausted. Unlike normal exhaustion or fatigue, the effect ends as soon as the spell's duration expires.
Source: Core Rulebook
Effect
ray
Effects
ray
Casting
- System
- PF1E
- School
- Necromancy
- Subschool
- —
- Element
- —
- Casting Time
- 1 standard action
- Range
- close (25 ft. + 5 ft./2 levels)
- Target
- —
- Area
- —
- Duration
- 1 min./level
- Saving Throw
- Fortitude partial; see text
- Spell Resistance
- Yes
- Components
- V, S, M
Class Levels
Components
V
S
M
a drop of sweat
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