Library / Magic

Ray Of Exhaustion

Ray makes subject exhausted.

A black ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target.

The subject is immediately exhausted for the spell's duration. A successful Fortitude save means the creature is only fatigued.

A character that is already fatigued instead becomes exhausted.

This spell has no effect on a creature that is already exhausted. Unlike normal exhaustion or fatigue, the effect ends as soon as the spell's duration expires.

Source: Core Rulebook
ray
ray
Casting
System
PF1E
School
Necromancy
Subschool
Element
Casting Time
1 standard action
Range
close (25 ft. + 5 ft./2 levels)
Target
Area
Duration
1 min./level
Saving Throw
Fortitude partial; see text
Spell Resistance
Yes
Components
V, S, M
Class Levels
Components
V
S
M
a drop of sweat