Library / Magic

Recoil Fire

Ammunition in the targeted firearm generates excessive recoil.

The target firearm suddenly fires of its own volition, even if it is unloaded, generating a recoil so great that the wielder or carrier of the firearm must scramble to hold onto it and becomes flat-footed until the start of his next turn. If the wielder is already flat-footed, he is instead knocked prone. If the firearm was loaded, that ammunition is wasted.

Source: Ultimate Combat
1 firearm
Casting
System
PF1E
School
Transmutation
Subschool
Element
Casting Time
1 standard action
Range
close (25 ft. + 5 ft./2 levels)
Target
1 firearm
Area
Duration
instantaneous
Saving Throw
Will negates (object)
Spell Resistance
No
Components
V, S, M
Class Levels
Components
V
S
M
hoof shavings from a mule