Library / Magic
Reloading Hands
Loads a single shot into your weapon every round.
Description
Once per round, phantom hands load a single ranged weapon or firearm with conjured ammunition. This ammunition counts as magical for overcoming damage reduction and attacking incorporeal creatures, but is the standard for its type (a normal bullet or pellets and black powder in the case of firearms). Conjured ammunition ceases to exist 1 round after it is removed from the weapon, or at the end of the duration, whichever comes first.
Source: Ultimate Combat
Effects
projectile weapon touched
Casting
- System
- PF1E
- School
- Conjuration
- Subschool
- —
- Element
- —
- Casting Time
- 1 standard action
- Range
- touch
- Target
- projectile weapon touched
- Area
- —
- Duration
- 1 round/caster level (D)
- Saving Throw
- Will negates (object, harmless); Spell Resistance yes (object, harmless)
- Spell Resistance
- No
- Components
- V, S
Class Levels
Components
V
S
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