Library / Magic

Reloading Hands

Loads a single shot into your weapon every round.

Once per round, phantom hands load a single ranged weapon or firearm with conjured ammunition. This ammunition counts as magical for overcoming damage reduction and attacking incorporeal creatures, but is the standard for its type (a normal bullet or pellets and black powder in the case of firearms). Conjured ammunition ceases to exist 1 round after it is removed from the weapon, or at the end of the duration, whichever comes first.

Source: Ultimate Combat
projectile weapon touched
Casting
System
PF1E
School
Conjuration
Subschool
Element
Casting Time
1 standard action
Range
touch
Target
projectile weapon touched
Area
Duration
1 round/caster level (D)
Saving Throw
Will negates (object, harmless); Spell Resistance yes (object, harmless)
Spell Resistance
No
Components
V, S
Class Levels
Components
V
S