Library / Magic
Repel Vermin
Insects, spiders, and other vermin stay 10 ft. away.
Description
An invisible barrier holds back vermin. A vermin with HD of less than one-third your level cannot penetrate the barrier.
A vermin with HD of one-third your level or more can penetrate the barrier if it succeeds on a Will save. Even so, crossing the barrier deals the vermin 2d6 points of damage, and pressing against the barrier causes pain, which deters most vermin.
Source: Core Rulebook
Effects
10-ft.-radius emanation centered on you
Casting
- System
- PF1E
- School
- Abjuration
- Subschool
- —
- Element
- —
- Casting Time
- 1 standard action
- Range
- 10 ft.
- Target
- —
- Area
- 10-ft.-radius emanation centered on you
- Duration
- 10 min./level (D)
- Saving Throw
- none or Will negates; see text
- Spell Resistance
- Yes
- Components
- V, S, DF
Class Levels
Components
V
S
DF
Loading references...