Library / Magic

Repel Vermin

Insects, spiders, and other vermin stay 10 ft. away.

An invisible barrier holds back vermin. A vermin with HD of less than one-third your level cannot penetrate the barrier.

A vermin with HD of one-third your level or more can penetrate the barrier if it succeeds on a Will save. Even so, crossing the barrier deals the vermin 2d6 points of damage, and pressing against the barrier causes pain, which deters most vermin.

Source: Core Rulebook
10-ft.-radius emanation centered on you
Casting
System
PF1E
School
Abjuration
Subschool
Element
Casting Time
1 standard action
Range
10 ft.
Target
Area
10-ft.-radius emanation centered on you
Duration
10 min./level (D)
Saving Throw
none or Will negates; see text
Spell Resistance
Yes
Components
V, S, DF
Class Levels
Components
V
S
DF