Library / Magic

Resistance

Subject gains +1 on saving throws.

You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves.

Resistance can be made permanent with a permanency spell.

Source: Core Rulebook
creature touched
Casting
System
PF1E
School
Abjuration
Subschool
Element
Casting Time
1 standard action
Range
touch
Target
creature touched
Area
Duration
1 minute
Saving Throw
Will negates (harmless)
Spell Resistance
No
Components
V, S, M, DF
Class Levels
Components
V
S
M
a miniature cloak
DF
a miniature cloak