Library / Magic

Reviving Finale

Allies cured 2d6 damage.

You must have a bardic performance in effect to cast this spell. With a flourish, you immediately end your bardic performance, and allies within the area of the spell regain 2d6 hit points. This spell has no effect on undead creatures.

Source: Advanced Player's Guide
a 20-ft.-radius burst centered on you
Casting
System
PF1E
School
Conjuration
Subschool
Element
Casting Time
1 swift action
Range
20 ft.
Target
Area
a 20-ft.-radius burst centered on you
Duration
instantaneous
Saving Throw
Will half (harmless)
Spell Resistance
No
Components
V, S
Class Levels
Components
V
S