Transmutation
The targets are able to breathe water, freely.
Class Levels:
Druid 2
Witch 2
Cleric 2
Hunter 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Conjuration
Replaces nonmagical ammunition every round.
Class Levels:
Bard 1
Skald 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1
Evocation
Pain encourages an outsider to obey you.
Class Levels:
Cleric 3
Oracle 3
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3
Warpriest 3
Illusion
With a word and a gesture, you instill such apprehension about attacking you in your target that doing so causes it mental distress and pain.
Class Levels:
Witch 3
Cleric 3
Oracle 3
Warpriest 3
Inquisitor 3
Antipaladin 2
Enchantment
+1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
Class Levels:
Adept 2
Cleric 2
Oracle 2
Shaman 2
Alchemist 2
Warpriest 2
Inquisitor 2
Transmutation
The transmuted creatures can breathe air freely.
Class Levels:
Druid 3
Magus 3
Cleric 3
Hunter 3
Oracle 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Warpriest 3
Bloodrager 3
Investigator 3
Conjuration
Creates a small pocket of air around your head or an object.
Class Levels:
Druid 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1
Transmutation
Subject treads on air as if solid (climb or descend at 45-degree angle).
Class Levels:
Druid 4
Cleric 4
Hunter 4
Oracle 4
Alchemist 4
Warpriest 4
Transmutation
As air walk, but you may divide the duration among creatures touched.
Class Levels:
Druid 5
Cleric 5
Hunter 5
Oracle 5
Alchemist 5
Warpriest 5
Investigator 5
Transmutation
You transform one alchemical item or firearm into another alchemical item or firearm of the same or lesser cost.
Class Levels:
Witch 1
Cleric 2
Oracle 2
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 2
Transmutation
Weapon becomes good, evil, lawful, or chaotic.
Class Levels:
Cleric 2
Oracle 2
Warpriest 2
Inquisitor 2
Transmutation
You amplify your natural stench special ability its save DC increases by 2, and creatures that fail their saving throws against your stench become nauseated rather than sickened.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Transmutation
The target drow transforms into a surface elf.
Class Levels:
Witch 2
Cleric 2
Oracle 2
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 2
Warpriest 2
Antipaladin 3
Investigator 2
Necromancy
Creates undead skeletons and zombies.
Class Levels:
Adept 3
Cleric 3
Oracle 3
Shaman 3
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 3
Antipaladin 3
Necromancy
Create one skeleton or zombie.
Class Levels:
Cleric 2
Oracle 2
Shaman 2
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 2
Transmutation
Objects attack your foes.
Class Levels:
Bard 6
Skald 6
Witch 6
Cleric 6
Oracle 6
Warpriest 6
Transmutation
Triples carrying capacity of a creature.
Class Levels:
Druid 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Warpriest 1
Investigator 1
Transmutation
As ant haul, but you may divide the duration among creatures touched.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Warpriest 2
Investigator 2
Abjuration
10-ft.-radius field hedges out living creatures.
Class Levels:
Druid 6
Cleric 6
Hunter 6
Oracle 6
Shaman 6
Warpriest 6
Abjuration
Negates magic within 10 ft.
Class Levels:
Cleric 8
Oracle 8
Wizard 6
Arcanist 6
Sorcerer 6
Warpriest 8
Evocation
Aura penalizes enemy attacks and AC.
Class Levels:
Cleric 3
Oracle 3
Paladin 3
Warpriest 3
Evocation
Harm and possibly daze chaotic creatures.
Class Levels:
Cleric 2
Oracle 2
Paladin 2
Warpriest 2
Necromancy
Projects you and companions onto Astral Plane.
Class Levels:
Witch 9
Cleric 9
Oracle 9
Wizard 9
Arcanist 9
Sorcerer 9
Warpriest 9
Necromancy
Limited astral travel.
Class Levels:
Cleric 5
Oracle 5
Wizard 5
Arcanist 5
Sorcerer 5
Warpriest 5