Necromancy
Skeletal corpse grows flesh.
Class Levels:
Druid 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1
Transmutation
Objects and creatures fall upward.
Class Levels:
Druid 8
Wizard 7
Arcanist 7
Sorcerer 7
Elementalist Wizard 7
Transmutation
Target can breathe water and swim.
Class Levels:
Druid 4
Witch 4
Cleric 4
Hunter 4
Oracle 4
Shaman 4
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 4
Bloodrager 4
Evocation
A stream of wind causes nonlethal damage and can knock down or push creatures.
Class Levels:
Druid 4
Magus 4
Hunter 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Elementalist Wizard 4
Transmutation
Your touch corrodes iron and alloys.
Class Levels:
Druid 4
Hunter 4
Transmutation
Your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs.
Class Levels:
Druid 2
Magus 2
Cleric 2
Hunter 1
Oracle 2
Ranger 1
Warpriest 2
Inquisitor 2
Antipaladin 1
Transmutation
When the target is affected by this spell, its scales grow jagged spikes.
Class Levels:
Druid 2
Witch 2
Hunter 2
Ranger 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Alchemist 2
Bloodrager 2
Investigator 2
Transmutation
This spell functions like scale spikes , except that the spikes growing out of the scales have an enhancement bonus on attack and damage rolls equal to +1 for every 4 caster levels (maximum +5).
Class Levels:
Druid 3
Witch 3
Hunter 3
Ranger 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 4
Bloodrager 4
Investigator 4
Transmutation
Leave trail for allies to follow.
Class Levels:
Druid 2
Hunter 2
Evocation
Winds block vision and deal 3d6 damage per round.
Class Levels:
Druid 7
Witch 7
Wizard 7
Arcanist 7
Sorcerer 7
Divination
Spies on subject from a distance.
Class Levels:
Bard 3
Druid 4
Skald 3
Witch 4
Cleric 5
Hunter 4
Oracle 5
Shaman 4
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 5
Divination
As scrying, but faster and longer.
Class Levels:
Bard 6
Druid 7
Skald 6
Witch 7
Cleric 7
Oracle 7
Shaman 7
Wizard 7
Arcanist 7
Sorcerer 7
Warpriest 7
Conjuration
Sheathes you in protective water.
Class Levels:
Druid 8
Wizard 8
Arcanist 8
Sorcerer 8
Elementalist Wizard 8
Conjuration
Creates 1d4+2 shambling mounds to fight for you.
Class Levels:
Druid 9
Shaman 9
Transmutation
Transforms you into certain creatures, and lets you change forms once per round.
Class Levels:
Druid 9
Shaman 9
Wizard 9
Arcanist 9
Sorcerer 9
Divination
Subject understands chosen language.
Class Levels:
Bard 1
Druid 2
Skald 1
Cleric 2
Hunter 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Divination
As share language, but you may divide the duration among creatures touched.
Class Levels:
Bard 2
Druid 3
Skald 2
Cleric 3
Hunter 3
Oracle 3
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Transmutation
Creates difficult terrain and erases tracks, can carry along some creatures and objects.
Class Levels:
Druid 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3
Elementalist Wizard 3
Transmutation
Cudgel or quarterstaff becomes +1 weapon (2d6 damage) for 1 min./level.
Class Levels:
Druid 1
Hunter 1
Transmutation
You are imbued with disease, and any creature you strike with a melee attack must make a Fortitude save or be sickened for 1 minute.
Class Levels:
Druid 2
Magus 3
Witch 2
Hunter 2
Ranger 4
Alchemist 2
Antipaladin 2
Investigator 2
Transmutation
Transforms Large trees into arboreal catapults of the same size.
Class Levels:
Druid 7
Transmutation
As siege of trees, but can transform Huge and Gargantuan trees into arboreal catapults of the same size.
Class Levels:
Druid 9
Evocation
Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone.
Class Levels:
Druid 6
Magus 6
Hunter 6
Wizard 6
Arcanist 6
Sorcerer 6
Elementalist Wizard 6
Conjuration
Hampers vision and movement.
Class Levels:
Druid 3
Magus 3
Witch 3
Hunter 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Elementalist Wizard 3