Library / Magic

Sleet Storm

Hampers vision and movement.

Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC 10 Acrobatics check. Failure means it can't move in that round, while failure by 5 or more means it falls (see the Acrobatics skill for details).

The sleet extinguishes torches and small fires.

Source: Core Rulebook
cylinder (40-ft. radius, 20 ft. high)
Casting
System
PF1E
School
Conjuration
Subschool
Element
Casting Time
1 standard action
Range
long (400 ft. + 40 ft./level)
Target
Area
cylinder (40-ft. radius, 20 ft. high)
Duration
1 round/level
Saving Throw
none
Spell Resistance
No
Components
V, S, M, DF
Class Levels
Components
V
S
M
dust and water
DF
dust and water