Abjuration
Attacks that miss are redirected back to the source of the attack.
Class Levels:
Wizard 7
Arcanist 7
Sorcerer 7
Abjuration
Bars extradimensional movement.
Class Levels:
Cleric 4
Oracle 4
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3
Warpriest 4
Inquisitor 3
Abjuration
Teleportation and interplanar travel blocked for 1 day/level.
Class Levels:
Cleric 8
Oracle 8
Wizard 8
Arcanist 8
Sorcerer 8
Summoner 6
Warpriest 8
Abjuration
No summary yet.
Class Levels:
Bard 3
Magus 3
Skald 3
Witch 3
Cleric 3
Oracle 3
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Abjuration
This spell functions as discharge , except it can discharge multiple technological objects and can be used to target an area.
Class Levels:
Bard 6
Magus 6
Skald 6
Witch 6
Cleric 6
Oracle 6
Wizard 6
Arcanist 6
Sorcerer 6
Warpriest 6
Abjuration
Forces a creature to return to its native plane.
Class Levels:
Cleric 4
Oracle 4
Shaman 4
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 4
Warpriest 4
Inquisitor 4
Abjuration
+4 bonus against attacks by chaotic creatures.
Class Levels:
Cleric 5
Oracle 5
Shaman 5
Paladin 4
Warpriest 5
Inquisitor 5
Abjuration
+4 bonus against attacks by evil creatures.
Class Levels:
Cleric 5
Oracle 5
Shaman 5
Paladin 4
Warpriest 5
Inquisitor 5
Abjuration
+4 against attacks by good creatures.
Class Levels:
Cleric 5
Oracle 5
Shaman 5
Warpriest 5
Inquisitor 5
Antipaladin 4
Abjuration
+4 against attacks by lawful creatures.
Class Levels:
Cleric 5
Oracle 5
Shaman 5
Warpriest 5
Inquisitor 5
Antipaladin 4
Abjuration
Cancels one magical spell or effect.
Class Levels:
Bard 3
Druid 4
Magus 3
Skald 3
Witch 3
Cleric 3
Hunter 4
Oracle 3
Shaman 3
Wizard 3
Paladin 3
Arcanist 3
Sorcerer 3
Summoner 3
Warpriest 3
Inquisitor 3
Antipaladin 3
Abjuration
As dispel magic, but with multiple targets.
Class Levels:
Bard 5
Druid 6
Magus 6
Skald 5
Witch 6
Cleric 6
Hunter 6
Oracle 6
Shaman 6
Wizard 6
Arcanist 6
Sorcerer 6
Summoner 5
Warpriest 6
Inquisitor 6
Abjuration
You ward a magic item against other creatures who try to learn to use or copy it.
Class Levels:
Witch 6
Cleric 6
Oracle 6
Wizard 6
Arcanist 6
Sorcerer 6
Warpriest 6
Abjuration
Exist comfortably in hot or cold regions.
Class Levels:
Adept 1
Druid 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Shaman 1
Wizard 1
Paladin 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Warpriest 1
Bloodrager 1
Abjuration
As endure elements, but you may divide the duration among creatures touched.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Wizard 2
Paladin 2
Arcanist 2
Sorcerer 2
Alchemist 3
Warpriest 2
Investigator 3
Abjuration
Ranged attacks against you have 20% miss chance.
Class Levels:
Cleric 1
Oracle 1
Warpriest 1
Abjuration
This ward grants you extra maneuverability when you avoid attacks against larger foes.
Class Levels:
Bard 2
Magus 2
Skald 2
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Inquisitor 2
Abjuration
Wastes creatures' limited use magical ability.
Class Levels:
Wizard 7
Arcanist 7
Sorcerer 7
Abjuration
Deals 6d6 damage when read.
Class Levels:
Wizard 3
Arcanist 3
Sorcerer 3
Abjuration
Opened object deals 1d4 damage +1/level.
Class Levels:
Druid 2
Hunter 2
Wizard 4
Arcanist 4
Sorcerer 4
Elementalist Wizard 4
Abjuration
Confuses enemies who come within a magical emanation centered on you.
Class Levels:
Bard 6
Skald 6
Abjuration
Blocks planar travel, damages creatures of different alignment.
Class Levels:
Cleric 6
Oracle 6
Warpriest 6
Inquisitor 6
Abjuration
Plants in a forested area become helpful instead of hindering you and your allies.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Abjuration
Releases creature from imprisonment.
Class Levels:
Wizard 9
Arcanist 9
Sorcerer 9