Abjuration
Frees subjects from enchantments, transmutations, and curses.
Class Levels:
Bard 4
Adept 5
Skald 4
Witch 5
Cleric 5
Oracle 5
Shaman 5
Wizard 5
Paladin 4
Arcanist 5
Sorcerer 5
Warpriest 5
Inquisitor 5
Evocation
Take best of two d20 rolls.
Class Levels:
Bard 6
Skald 6
Enchantment
Nauseates target.
Class Levels:
Bard 2
Skald 2
Enchantment
Nauseates multiple targets.
Class Levels:
Bard 5
Skald 5
Enchantment
Calms creatures, negating emotion effects.
Class Levels:
Bard 2
Skald 2
Cleric 2
Oracle 2
Shaman 2
Warpriest 2
Inquisitor 2
Evocation
Creates a shelter around a campfire.
Class Levels:
Bard 3
Druid 2
Skald 3
Hunter 2
Ranger 2
Wizard 3
Arcanist 3
Sorcerer 3
Elementalist Wizard 3
Transmutation
Subject gains +4 to Dex for 1 min./level.
Class Levels:
Bard 2
Adept 2
Druid 2
Magus 2
Skald 2
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Bloodrager 2
Transmutation
As cat's grace, affects 1 subject/level.
Class Levels:
Bard 6
Druid 6
Magus 6
Skald 6
Hunter 6
Wizard 6
Arcanist 6
Sorcerer 6
Summoner 4
Necromancy
A creature of 5 HD or less flees for 1d4 rounds.
Class Levels:
Bard 1
Adept 1
Skald 1
Witch 1
Cleric 1
Oracle 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Antipaladin 1
Enchantment
Makes monster believe it is your ally.
Class Levels:
Bard 3
Skald 3
Witch 4
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3
Enchantment
As charm monster, but all within 30 ft.
Class Levels:
Bard 6
Skald 6
Witch 8
Wizard 8
Arcanist 8
Sorcerer 8
Summoner 6
Enchantment
Makes one person your friend.
Class Levels:
Bard 1
Skald 1
Witch 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Evocation
Performance deals 2d6 piercing damage.
Class Levels:
Bard 1
Skald 1
Divination
Hear or see at a distance for 1 min./level.
Class Levels:
Bard 3
Skald 3
Witch 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Enchantment
Causes living creatures within 5 ft. to fall asleep.
Class Levels:
Bard 5
Skald 5
Witch 6
Shaman 7
Wizard 6
Arcanist 6
Sorcerer 6
Divination
You utter a question in the form of a low-pitched bird call that can be heard up to a mile away, and can understand the responses given by birds in the area.
Class Levels:
Bard 2
Druid 1
Skald 2
Witch 2
Hunter 1
Ranger 1
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Enchantment
Target is compelled to help injured ally.
Class Levels:
Bard 2
Skald 2
Cleric 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Enchantment
Compels opponents to attack you instead of your allies.
Class Levels:
Bard 1
Skald 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Paladin 1
Summoner 1
Warpriest 1
Inquisitor 1
Divination
You understand all spoken and written languages.
Class Levels:
Bard 1
Adept 1
Skald 1
Witch 1
Cleric 1
Oracle 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Warpriest 1
Inquisitor 1
Enchantment
Subjects behave oddly for 1 round/level.
Class Levels:
Bard 3
Skald 3
Witch 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Enchantment
One creature is confused for 1 round.
Class Levels:
Bard 1
Skald 1
Enchantment
Direct a summoned monster as if you had summoned it.
Class Levels:
Bard 3
Skald 3
Cleric 4
Oracle 4
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3
Warpriest 4
Divination
Grants allies a teamwork feat.
Class Levels:
Bard 3
Skald 3
Inquisitor 3
Divination
Creates treasure map out of a creature's corpse.
Class Levels:
Bard 2
Druid 3
Skald 2
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2