Evocation
Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain.
Class Levels:
Wizard 8
Arcanist 8
Sorcerer 8
Elementalist Wizard 8
Transmutation
Gives one willing subject a new form.
Class Levels:
Adept 4
Wizard 5
Arcanist 5
Sorcerer 5
Alchemist 5
Transmutation
Changes a subject into anything else.
Class Levels:
Wizard 8
Arcanist 8
Sorcerer 8
Transmutation
Gives one willing subject a new, more powerful form.
Class Levels:
Wizard 7
Arcanist 7
Sorcerer 7
Transmutation
Gain a relaxing or entertaining effect.
Class Levels:
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Investigator 1
Necromancy
Possess and animate one object.
Class Levels:
Witch 5
Wizard 5
Arcanist 5
Sorcerer 5
Enchantment
Blinds creature with 200 hp or less.
Class Levels:
Witch 7
Wizard 7
Arcanist 7
Sorcerer 7
Enchantment
Kills one creature with 100 hp or less.
Class Levels:
Witch 9
Wizard 9
Arcanist 9
Sorcerer 9
Enchantment
Stuns creature with 150 hp or less.
Class Levels:
Witch 8
Wizard 8
Arcanist 8
Sorcerer 8
Divination
Target is permanently shaken and sickened, and may gain a spellblight.
Class Levels:
Witch 8
Wizard 8
Arcanist 8
Sorcerer 8
Transmutation
The target's tail moves and acts more quickly, almost with a mind of its own.
Class Levels:
Bard 3
Magus 3
Skald 3
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 3
Investigator 3
Universal
Performs minor tricks.
Class Levels:
Bard 0
Magus 0
Skald 0
Wizard 0
Arcanist 0
Sorcerer 0
Abjuration
As prismatic wall, but surrounds on all sides.
Class Levels:
Wizard 9
Arcanist 9
Sorcerer 9
Evocation
Rays hit subjects with variety of effects.
Class Levels:
Wizard 7
Arcanist 7
Sorcerer 7
Abjuration
Wall's colors have array of effects.
Class Levels:
Wizard 8
Arcanist 8
Sorcerer 8
Illusion
As major image, but triggered by event.
Class Levels:
Bard 6
Skald 6
Wizard 6
Arcanist 6
Sorcerer 6
Illusion
Illusory double can talk and cast spells.
Class Levels:
Bard 6
Skald 6
Wizard 7
Arcanist 7
Sorcerer 7
Abjuration
Subject gains DR 10/magic against ranged attacks.
Class Levels:
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Bloodrager 2
Abjuration
As protection from arrows, but you may divide the duration among creatures touched.
Class Levels:
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Investigator 3
Abjuration
+2 to AC and saves, plus additional protection against selected alignment.
Class Levels:
Adept 1
Cleric 1
Oracle 1
Shaman 1
Wizard 1
Paladin 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Abjuration
As protection from chaos, but you may divide the duration among creatures touched.
Class Levels:
Cleric 2
Oracle 2
Wizard 2
Paladin 2
Arcanist 2
Sorcerer 2
Summoner 2
Warpriest 2
Inquisitor 2
Abjuration
Absorbs 12 points/level of damage from one kind of energy.
Class Levels:
Druid 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Warpriest 3
Bloodrager 3
Inquisitor 3
Elementalist Wizard 3
Abjuration
As protection from energy, but you may divide the duration among creatures touched.
Class Levels:
Druid 4
Cleric 4
Hunter 3
Oracle 4
Ranger 3
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 4
Warpriest 4
Inquisitor 4
Abjuration
+2 to AC and saves, plus additional protection against selected alignment.
Class Levels:
Adept 1
Cleric 1
Oracle 1
Shaman 1
Wizard 1
Paladin 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Bloodrager 1
Inquisitor 1