Transmutation
Subject gets fast healing 5, fire resistance 20, +2 CMD.
Class Levels:
Druid 5
Hunter 4
Ranger 4
Necromancy
Withers one plant or deals 1d6/level damage to plant creature.
Class Levels:
Druid 4
Witch 5
Hunter 4
Shaman 5
Wizard 5
Arcanist 5
Sorcerer 5
Conjuration
Mist causes Wisdom damage and rage.
Class Levels:
Druid 8
Shaman 8
Transmutation
You greatly magnify the target's ability to smell the presence of blood.
Class Levels:
Druid 3
Witch 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 3
Warpriest 3
Bloodrager 3
Inquisitor 3
Antipaladin 2
Investigator 3
Necromancy
Gives creature the ability to deal bleed damage with natural attacks.
Class Levels:
Druid 4
Hunter 3
Ranger 3
Transmutation
Trade natural armor bonus for a bonus on attacks with natural weapons.
Class Levels:
Druid 1
Hunter 1
Transmutation
Subject gains +4 to Str for 1 min./level.
Class Levels:
Adept 2
Druid 2
Magus 2
Cleric 2
Hunter 2
Oracle 2
Shaman 2
Wizard 2
Paladin 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Warpriest 2
Bloodrager 2
Antipaladin 2
Transmutation
As bull's strength, affects 1 subject per level.
Class Levels:
Druid 6
Magus 6
Cleric 6
Hunter 6
Oracle 6
Shaman 6
Wizard 6
Arcanist 6
Sorcerer 6
Summoner 4
Warpriest 6
Evocation
Inflict 1d6 fire damage to creature by looking at it.
Class Levels:
Druid 2
Magus 2
Witch 2
Hunter 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Elementalist Wizard 2
Transmutation
Target gains a burrow speed of 15.
Class Levels:
Druid 3
Hunter 3
Ranger 3
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 3
Bloodrager 3
Investigator 3
Conjuration
Burst deals 3d6 damage and 1d6 acid.
Class Levels:
Druid 3
Hunter 3
Enchantment
Makes an animal come to you.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Evocation
Calls down lightning bolts (3d6 per bolt) from sky.
Class Levels:
Druid 3
Hunter 3
Shaman 3
Evocation
As call lightning, but 5d6 damage per bolt.
Class Levels:
Druid 5
Hunter 5
Shaman 5
Enchantment
Calms 2d4 + level HD of animals.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Shaman 1
Evocation
Creates a shelter around a campfire.
Class Levels:
Bard 3
Druid 2
Skald 3
Hunter 2
Ranger 2
Wizard 3
Arcanist 3
Sorcerer 3
Elementalist Wizard 3
Conjuration
Wasp swarm defends or carries you.
Class Levels:
Druid 4
Witch 4
Hunter 4
Transmutation
Subject gains +4 to Dex for 1 min./level.
Class Levels:
Bard 2
Adept 2
Druid 2
Magus 2
Skald 2
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Bloodrager 2
Transmutation
As cat's grace, affects 1 subject/level.
Class Levels:
Bard 6
Druid 6
Magus 6
Skald 6
Hunter 6
Wizard 6
Arcanist 6
Sorcerer 6
Summoner 4
Transmutation
You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD.
Class Levels:
Druid 2
Hunter 2
Wizard 2
Arcanist 2
Sorcerer 2
Alchemist 2
Bloodrager 2
Investigator 2
Transmutation
Your staff becomes a treant on command.
Class Levels:
Druid 7
Enchantment
Makes one animal your friend.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Shaman 1
Transmutation
Cold metal damages those who touch it.
Class Levels:
Druid 2
Hunter 2
Conjuration
20d6 damage to target creature.
Class Levels:
Druid 9
Wizard 9
Arcanist 9
Sorcerer 9
Elementalist Wizard 9