Transmutation
You take the form of a Diminutive or Huge animal, or Small or Medium magical beast.
Class Levels:
Magus 5
Wizard 5
Arcanist 5
Sorcerer 5
Alchemist 5
Transmutation
You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast.
Class Levels:
Magus 6
Wizard 6
Arcanist 6
Sorcerer 6
Alchemist 6
Transmutation
Target gains paladin abilities for 1 round/level.
Class Levels:
Cleric 7
Oracle 7
Paladin 4
Warpriest 7
Transmutation
If the target of this spell fails its Fortitude save, areas of earth and stone floor act as a snapping quagmire that pulls the target down and damages it if it attempts to move through such terrain.
Class Levels:
Druid 2
Witch 2
Hunter 2
Transmutation
This spell functions as binding earth, except as noted.
Class Levels:
Druid 6
Witch 6
Hunter 6
Transmutation
Bonded weapon gains ghost touch.
Class Levels:
Paladin 3
Transmutation
Bonded weapon gains ghost touch.
Class Levels:
Antipaladin 3
Transmutation
Gives allies a choice of benefits.
Class Levels:
Cleric 4
Oracle 4
Warpriest 4
Transmutation
1 ally/level gains darkvision and a +2 Stealth bonus.
Class Levels:
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Paladin 3
Warpriest 3
Inquisitor 3
Transmutation
Subject gets fast healing 5, fire resistance 20, +2 CMD.
Class Levels:
Druid 5
Hunter 4
Ranger 4
Transmutation
Makes holy water.
Class Levels:
Cleric 1
Oracle 1
Paladin 1
Warpriest 1
Inquisitor 1
Transmutation
Weapon strikes true against evil foes.
Class Levels:
Paladin 1
Transmutation
You randomly vanish and reappear for 1 round per level.
Class Levels:
Bard 3
Magus 3
Skald 3
Wizard 3
Arcanist 3
Sorcerer 3
Transmutation
The target gains a 5-foot-radius aura that causes the blood of creatures in that area to ignite upon contact with air.
Class Levels:
Magus 2
Witch 2
Cleric 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Alchemist 2
Warpriest 2
Bloodrager 2
Antipaladin 1
Investigator 2
Transmutation
Gives caster the scent special ability.
Class Levels:
Hunter 2
Ranger 2
Alchemist 3
Inquisitor 2
Investigator 3
Transmutation
You greatly magnify the target's ability to smell the presence of blood.
Class Levels:
Druid 3
Witch 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 3
Warpriest 3
Bloodrager 3
Inquisitor 3
Antipaladin 2
Investigator 3
Transmutation
Targets take fire damage; orcs get +2 Strength.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Bloodrager 2
Transmutation
Increases thrown weapon range; +1 attack.
Class Levels:
Alchemist 1
Investigator 1
Transmutation
Make a skill check using another's ranks.
Class Levels:
Bard 1
Skald 1
Transmutation
The target's flesh becomes flexible and rubbery.
Class Levels:
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Bloodrager 1
Investigator 1
Transmutation
A shortbow may double as a club, or a longbow as a quarterstaff.
Class Levels:
Hunter 1
Ranger 1
Paladin 1
Inquisitor 1
Transmutation
Creates permanent brand on target creature.
Class Levels:
Inquisitor 0
Transmutation
As brand, but brand glows when near your holy symbol.
Class Levels:
Inquisitor 4
Transmutation
Gives an object the broken condition.
Class Levels:
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1