Transmutation
Doubles armor's enhancement bonus.
Class Levels:
Paladin 2
Inquisitor 2
Antipaladin 2
Enchantment
Fascinates a single creature for 1 round.
Class Levels:
Paladin 2
Inquisitor 3
Antipaladin 2
Conjuration
Entangles a creature for 1 round.
Class Levels:
Paladin 2
Inquisitor 3
Antipaladin 2
Conjuration
Teleports a friend out of a grapple.
Class Levels:
Paladin 3
Inquisitor 4
Antipaladin 3
Enchantment
A single target is confused for at least 1 round.
Class Levels:
Inquisitor 6
Antipaladin 4
Evocation
A single evil creature takes more damage from creatures with a good aura.
Class Levels:
Paladin 2
Inquisitor 3
Divination
You can see invisible creatures and objects within 30 feet of you.
Class Levels:
Paladin 3
Inquisitor 4
Antipaladin 3
Enchantment
Single target cannot make attacks of opportunity for 1 round.
Class Levels:
Paladin 1
Inquisitor 1
Antipaladin 1
Evocation
A single target is deafened until the condition is removed, and is confused for 1 round.
Class Levels:
Paladin 4
Inquisitor 5
Antipaladin 4
Transmutation
Allies attacking the target of the spell gain a +5 bonus on damage rolls for 1 round.
Class Levels:
Paladin 4
Inquisitor 5
Antipaladin 4
Transmutation
You gain two additional attacks of opportunity for 1 round.
Class Levels:
Paladin 2
Inquisitor 3
Antipaladin 2
Necromancy
Single target is fatigued for 1 round.
Class Levels:
Inquisitor 1
Antipaladin 1
Transmutation
Oak becomes treant guardian.
Class Levels:
Druid 6
Hunter 6
Shaman 7
Illusion
Nauseates and/or sickens weak creatures.
Class Levels:
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Divination
Indicates direction to familiar creature.
Class Levels:
Bard 4
Skald 4
Witch 4
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3
Divination
Senses direction toward object (specific or type).
Class Levels:
Bard 2
Skald 2
Witch 3
Cleric 3
Oracle 3
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 3
Inquisitor 3
Divination
You roll damage twice when you roll damage for a critical hit and take the best damage.
Class Levels:
Magus 3
Witch 3
Hunter 2
Ranger 2
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Inquisitor 3
Enchantment
Compels the target to look only at you for the duration of the spell.
Class Levels:
Bard 1
Magus 1
Skald 1
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Inquisitor 1
Transmutation
Gives creature grab ability with a natural attack.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Transmutation
Grants a +10-foot bonus to the range increment for any ranged weapon fired.
Class Levels:
Magus 1
Hunter 1
Ranger 1
Wizard 1
Paladin 1
Arcanist 1
Sorcerer 1
Alchemist 1
Inquisitor 1
Antipaladin 1
Investigator 1
Transmutation
Your base speed increases by 10 ft.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Enchantment
Makes subject drowsy: -5 on Perception checks, -2 on Will saves against sleep.
Class Levels:
Bard 0
Skald 0
Illusion
Dispel light and revert lycanthropes.
Class Levels:
Witch 7
Cleric 7
Oracle 7
Wizard 7
Arcanist 7
Sorcerer 7
Warpriest 7
Illusion
Target takes penalties to mental actions.
Class Levels:
Bard 2
Skald 2
Witch 2
Wizard 2
Arcanist 2
Sorcerer 2