Divination
You discern north.
Class Levels:
Bard 0
Druid 0
Skald 0
Hunter 0
Divination
Gain +10 on a monster Knowledge check.
Class Levels:
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Paladin 1
Warpriest 1
Inquisitor 1
Enchantment
Empowers bombs you throw to cause fatigue in those directly hit or splashed by the bomb.
Class Levels:
Alchemist 5
Investigator 5
Transmutation
Melee weapons damage as if one size bigger.
Class Levels:
Hunter 1
Ranger 1
Evocation
Target is restricted to a specific location.
Class Levels:
Wizard 6
Arcanist 6
Sorcerer 6
Inquisitor 4
Divination
Lets you learn tales about a person, place, or thing.
Class Levels:
Bard 4
Skald 4
Witch 6
Wizard 6
Arcanist 6
Sorcerer 6
Inquisitor 6
Divination
Ally gains the benefit of one judgment.
Class Levels:
Inquisitor 1
Divination
Ally receives all your judgments.
Class Levels:
Inquisitor 5
Transmutation
Temporarily transfers one of your mythic path abilities to target.
Class Levels:
Bard 4
Druid 5
Magus 4
Skald 4
Witch 5
Cleric 5
Hunter 5
Oracle 5
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 4
Warpriest 5
Transmutation
Subject moves up and down at your direction.
Class Levels:
Magus 2
Witch 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Elementalist Wizard 2
Transmutation
Target makes an Escape Artist check as an immediate action and gains a bonus on it.
Class Levels:
Bard 1
Druid 1
Skald 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Wizard 1
Paladin 1
Arcanist 1
Sorcerer 1
Warpriest 1
Abjuration
Protects creatures from sustained environmental effects.
Class Levels:
Druid 4
Cleric 5
Hunter 3
Oracle 5
Ranger 3
Wizard 5
Arcanist 5
Sorcerer 5
Warpriest 5
Transmutation
When cast on a creature with negative energy affinity, the target is able to convert channeled positive energy into temporary hit points.
Class Levels:
Cleric 2
Oracle 2
Warpriest 2
Conjuration
You are bound even tighter to your eidolon than normal, and may share hit points with it through your life link ability.
Class Levels:
Summoner 1
Conjuration
You transfer 3d6 hit points to your eidolon as a swift action.
Class Levels:
Summoner 5
Conjuration
Transfers 2d6 hit points to your eidolon as a swift action.
Class Levels:
Summoner 3
Evocation
Object shines like a torch.
Class Levels:
Bard 0
Adept 0
Druid 0
Magus 0
Skald 0
Witch 0
Cleric 0
Hunter 0
Oracle 0
Wizard 0
Arcanist 0
Sorcerer 0
Summoner 0
Warpriest 0
Inquisitor 0
Evocation
Creates a soaring beacon of light.
Class Levels:
Paladin 2
Evocation
Targets in a line take 1d6 electricity/level.
Class Levels:
Wizard 5
Arcanist 5
Sorcerer 5
Evocation
Electricity deals 1d6/level damage.
Class Levels:
Adept 3
Magus 3
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Elementalist Wizard 3
Evocation
Empowers bombs you throw with a ward that deals lightning damage each time those damaged by the bomb move more than 5 feet.
Class Levels:
Alchemist 3
Investigator 3
Transmutation
Walk across water on moving lily pads.
Class Levels:
Druid 3
Hunter 3
Universal
Alters reality (within limits).
Class Levels:
Wizard 7
Arcanist 7
Sorcerer 7
Transmutation
You gain a +20 foot bonus to your base speed when charging and a +2 bonus on combat maneuver checks made to bull rush or overrun.
Class Levels:
Magus 1
Hunter 1
Ranger 1
Paladin 1
Alchemist 1
Inquisitor 1
Antipaladin 1
Investigator 1