Conjuration
Creates an explosion of conjured metal pellets.
Class Levels:
Magus 4
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Bloodrager 4
Transmutation
+5 Perception and Sense Motive 10 min./level.
Class Levels:
Witch 2
Hunter 2
Ranger 2
Alchemist 2
Inquisitor 2
Investigator 2
Universal
Makes certain spells permanent.
Class Levels:
Wizard 5
Arcanist 5
Sorcerer 5
Illusion
Permanent illusion, includes sight, sound, smell, and thermal effects.
Class Levels:
Bard 6
Skald 6
Wizard 6
Arcanist 6
Sorcerer 6
Necromancy
Target takes a -4 penalty against poison.
Class Levels:
Druid 2
Witch 2
Hunter 2
Wizard 2
Arcanist 2
Sorcerer 2
Antipaladin 2
Illusion
As major image, but with no concentration required.
Class Levels:
Bard 5
Skald 5
Wizard 5
Arcanist 5
Sorcerer 5
Necromancy
Target takes 1d6 nonlethal damage; you gain an Intimidate bonus.
Class Levels:
Inquisitor 1
Illusion
Fearsome illusion kills subject or deals 3d6 damage.
Class Levels:
Magus 4
Witch 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Illusion
Ghost from corpse hunts killer.
Class Levels:
Wizard 7
Arcanist 7
Sorcerer 7
Illusion
Catches subjects in illusory web.
Class Levels:
Bard 5
Skald 5
Wizard 5
Arcanist 5
Sorcerer 5
Conjuration
Conjures a quasi-real heavy chariot pulled by four horses.
Class Levels:
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3
Conjuration
Conjures a phantom to drive vehicles.
Class Levels:
Bard 3
Skald 3
Wizard 3
Arcanist 3
Sorcerer 3
Conjuration
Magic horse appears for 1 hour/level.
Class Levels:
Bard 3
Magus 3
Skald 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 2
Bloodrager 3
Conjuration
As phantom steed, but you may divide the duration among creatures touched.
Class Levels:
Bard 4
Skald 4
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3
Illusion
Makes item seem trapped.
Class Levels:
Wizard 2
Arcanist 2
Sorcerer 2
Conjuration
Creates an invisible passage through a barrier.
Class Levels:
Witch 7
Wizard 7
Arcanist 7
Sorcerer 7
Enchantment
Compel similar creatures to follow you.
Class Levels:
Bard 6
Skald 6
Evocation
Target is staggered by a painful sound.
Class Levels:
Bard 2
Skald 2
Evocation
You may seize an object or manipulate it from afar.
Class Levels:
Bard 2
Magus 2
Skald 2
Cleric 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Conjuration
Created pillar heals 2d8 + 1/level (max +20).
Class Levels:
Cleric 5
Oracle 5
Warpriest 5
Necromancy
Target's attacks carry filth fever.
Class Levels:
Druid 4
Witch 5
Cleric 4
Hunter 4
Oracle 4
Wizard 5
Arcanist 5
Sorcerer 5
Warpriest 4
Necromancy
Cloud infects creatures like contagion.
Class Levels:
Druid 6
Witch 6
Cleric 6
Hunter 6
Oracle 6
Wizard 7
Arcanist 7
Sorcerer 7
Warpriest 6
Transmutation
Resist harmful effects of other plane.
Class Levels:
Cleric 4
Oracle 4
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 5
Alchemist 5
Warpriest 4
Investigator 5
Elementalist Wizard 5
Transmutation
As planar adaptation, but affects multiple creatures.
Class Levels:
Cleric 6
Oracle 6
Wizard 7
Arcanist 7
Sorcerer 7
Summoner 6
Warpriest 6
Elementalist Wizard 7