Evocation
As flare, but affects all creatures in 10 ft.
Class Levels:
Bard 1
Druid 1
Magus 1
Skald 1
Hunter 1
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Evocation
Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level.
Class Levels:
Magus 1
Wizard 1
Arcanist 1
Sorcerer 1
Evocation
Cube or cage of force imprisons all inside.
Class Levels:
Wizard 7
Arcanist 7
Sorcerer 7
Evocation
Hand pushes creatures away.
Class Levels:
Magus 6
Wizard 6
Arcanist 6
Sorcerer 6
Evocation
Hook of force drags you to the target.
Class Levels:
Magus 3
Bloodrager 3
Evocation
Target takes force damage and is pushed away.
Class Levels:
Magus 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Evocation
Freezes water or deals cold damage.
Class Levels:
Magus 6
Wizard 6
Arcanist 6
Sorcerer 6
Elementalist Wizard 6
Evocation
Target takes cold damage and is staggered.
Class Levels:
Druid 2
Magus 2
Hunter 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Evocation
The area is covered in a chilling frost.
Class Levels:
Druid 2
Witch 2
Hunter 2
Wizard 2
Arcanist 2
Sorcerer 2
Evocation
Hand provides cover, pushes, or grapples.
Class Levels:
Wizard 7
Arcanist 7
Sorcerer 7
Evocation
A swirling ball of wind rolls in whichever direction you point, hurling those it strikes with great force.
Class Levels:
Druid 2
Magus 2
Hunter 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Evocation
Blast of wind blows away or knocks down creatures.
Class Levels:
Druid 2
Magus 2
Hunter 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Elementalist Wizard 2
Evocation
Designates location as holy.
Class Levels:
Druid 5
Cleric 5
Hunter 5
Oracle 5
Warpriest 5
Inquisitor 5
Evocation
Ghostly hand leads subject to you.
Class Levels:
Cleric 3
Oracle 3
Warpriest 3
Evocation
Grants one hero point to a character
Class Levels:
Bard 2
Skald 2
Cleric 2
Oracle 2
Paladin 3
Alchemist 2
Warpriest 2
Investigator 2
Evocation
Grants one hero point to all characters in range
Class Levels:
Skald 4
Cleric 5
Oracle 5
Warpriest 5
Evocation
Harms and possibly blinds evil creatures (1d8 damage/2 levels).
Class Levels:
Cleric 4
Oracle 4
Warpriest 4
Inquisitor 4
Evocation
Weapon becomes +5, deals +2d6 damage against evil.
Class Levels:
Paladin 4
Evocation
Whisper sickens evil creatures, gives good creatures bonuses.
Class Levels:
Paladin 3
Evocation
Kills, paralyzes, blinds, or deafens nongood subjects.
Class Levels:
Cleric 7
Oracle 7
Warpriest 7
Inquisitor 6
Evocation
Create three notes heard miles away.
Class Levels:
Bard 1
Skald 1
Hunter 1
Ranger 1
Paladin 1
Inquisitor 1
Evocation
Wave of water bull rushes an enemy.
Class Levels:
Druid 1
Magus 1
Hunter 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Elementalist Wizard 1
Evocation
Creates torrent of water that bull rushes any creature in its path.
Class Levels:
Druid 3
Magus 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Elementalist Wizard 3
Evocation
You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice.
Class Levels:
Druid 2
Magus 2
Witch 2
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2