Transmutation
Trade natural armor bonus for a bonus on attacks with natural weapons.
Class Levels:
Druid 1
Hunter 1
Transmutation
Subject gains +4 to Str for 1 min./level.
Class Levels:
Adept 2
Druid 2
Magus 2
Cleric 2
Hunter 2
Oracle 2
Shaman 2
Wizard 2
Paladin 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Warpriest 2
Bloodrager 2
Antipaladin 2
Transmutation
As bull's strength, affects 1 subject per level.
Class Levels:
Druid 6
Magus 6
Cleric 6
Hunter 6
Oracle 6
Shaman 6
Wizard 6
Arcanist 6
Sorcerer 6
Summoner 4
Warpriest 6
Transmutation
Target gains a burrow speed of 15.
Class Levels:
Druid 3
Hunter 3
Ranger 3
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 3
Bloodrager 3
Investigator 3
Transmutation
You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are.
Class Levels:
Magus 3
Hunter 3
Ranger 3
Paladin 3
Alchemist 3
Bloodrager 3
Inquisitor 3
Antipaladin 3
Investigator 3
Transmutation
Touch attack slows target, 1d4 Dex damage.
Class Levels:
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Elementalist Wizard 4
Transmutation
Subject gains +4 to Dex for 1 min./level.
Class Levels:
Bard 2
Adept 2
Druid 2
Magus 2
Skald 2
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Bloodrager 2
Transmutation
As cat's grace, affects 1 subject/level.
Class Levels:
Bard 6
Druid 6
Magus 6
Skald 6
Hunter 6
Wizard 6
Arcanist 6
Sorcerer 6
Summoner 4
Transmutation
You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD.
Class Levels:
Druid 2
Hunter 2
Wizard 2
Arcanist 2
Sorcerer 2
Alchemist 2
Bloodrager 2
Investigator 2
Transmutation
Your staff becomes a treant on command.
Class Levels:
Druid 7
Transmutation
Cold metal damages those who touch it.
Class Levels:
Druid 2
Hunter 2
Transmutation
This spell functions like gaseous form, except you assume the shape of a Colossal cloud with a space of 30 feet.
Class Levels:
Druid 4
Hunter 4
Ranger 4
Wizard 4
Arcanist 4
Sorcerer 4
Transmutation
Sway the actions of plant creatures.
Class Levels:
Druid 4
Hunter 3
Ranger 3
Shaman 4
Transmutation
Take control of a construct.
Class Levels:
Wizard 7
Arcanist 7
Sorcerer 7
Transmutation
Controls actions of one or more plant creatures.
Class Levels:
Druid 8
Transmutation
You and a number of allies less than or equal to your caster level designated upon casting can use Handle Animal and Ride checks to influence or control the targeted vermin as if they were animals and had animal-level in
Class Levels:
Druid 2
Witch 2
Cleric 3
Hunter 2
Oracle 3
Ranger 4
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Transmutation
Raises or lowers bodies of water.
Class Levels:
Druid 4
Cleric 4
Hunter 4
Oracle 4
Shaman 4
Wizard 6
Arcanist 6
Sorcerer 6
Warpriest 4
Transmutation
Changes weather in local area.
Class Levels:
Druid 7
Witch 7
Cleric 7
Oracle 7
Shaman 7
Wizard 7
Arcanist 7
Sorcerer 7
Warpriest 7
Elementalist Wizard 7
Transmutation
Changes wind direction and speed.
Class Levels:
Druid 5
Hunter 5
Shaman 5
Transmutation
Extra eyes give all-around vision.
Class Levels:
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 3
Bloodrager 3
Inquisitor 3
Investigator 3
Transmutation
Subject takes -5 on Craft skill checks.
Class Levels:
Wizard 1
Arcanist 1
Sorcerer 1
Transmutation
Subject gains +5 on next Craft check.
Class Levels:
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Investigator 1
Transmutation
Causes a creature to become dehydrated.
Class Levels:
Druid 3
Witch 3
Hunter 3
Transmutation
Ruins ammunition loaded in the targeted firearm.
Class Levels:
Druid 1
Witch 1
Hunter 1
Wizard 1
Arcanist 1
Sorcerer 1