Evocation
Deals 1d8 sonic damage to subjects; may stun them.
Class Levels:
Bard 2
Skald 2
Cleric 2
Oracle 2
Warpriest 2
Enchantment
You plant an idea, concept, or suspicion in the mind of the subject.
Class Levels:
Bard 1
Skald 1
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Evocation
Ignites flammable objects.
Class Levels:
Bard 0
Druid 0
Magus 0
Skald 0
Witch 0
Cleric 0
Hunter 0
Oracle 0
Wizard 0
Arcanist 0
Sorcerer 0
Warpriest 0
Elementalist Wizard 0
Necromancy
The target becomes resistant to the effects of energy drain and blood drain attacks made by undead creatures, and cannot be made into undead spawn if killed while the spell is in effect.
Class Levels:
Cleric 5
Oracle 5
Warpriest 5
Inquisitor 5
Divination
You can communicate with animals.
Class Levels:
Bard 3
Druid 1
Skald 3
Hunter 1
Ranger 1
Necromancy
Corpse answers one question/two levels.
Class Levels:
Witch 3
Cleric 3
Oracle 3
Shaman 3
Warpriest 3
Inquisitor 3
Divination
You can talk to plants and plant creatures.
Class Levels:
Bard 4
Druid 3
Skald 4
Hunter 2
Ranger 2
Evocation
Harm and possibly blind evil creatures.
Class Levels:
Cleric 2
Oracle 2
Warpriest 2
Necromancy
Creates disembodied glowing hand to deliver touch attacks.
Class Levels:
Witch 2
Wizard 2
Arcanist 2
Sorcerer 2
Abjuration
Subject is immune to one spell per 4 levels.
Class Levels:
Cleric 4
Oracle 4
Alchemist 4
Warpriest 4
Inquisitor 4
Abjuration
As spell immunity, but you may divide the duration among creatures touched.
Class Levels:
Cleric 5
Oracle 5
Warpriest 5
Inquisitor 5
Abjuration
As spell immunity, but up to 8th-level spells.
Class Levels:
Cleric 8
Oracle 8
Warpriest 8
Abjuration
As greater spell immunity, but you may divide the duration among creatures touched.
Class Levels:
Cleric 9
Oracle 9
Warpriest 9
Abjuration
Subject gains SR 12 + level.
Class Levels:
Cleric 5
Oracle 5
Alchemist 5
Warpriest 5
Inquisitor 5
Transmutation
Stores one spell in wooden quarterstaff.
Class Levels:
Druid 6
Hunter 6
Abjuration
You create a discordant blast of energy that disrupts the target's available magic and transfers knowledge of that magic to you.
Class Levels:
Witch 5
Cleric 5
Oracle 5
Wizard 5
Arcanist 5
Sorcerer 5
Warpriest 5
Abjuration
Reflect 1d4+6 spell levels back at caster.
Class Levels:
Wizard 7
Arcanist 7
Sorcerer 7
Summoner 5
Transmutation
Grants ability to walk on walls and ceilings.
Class Levels:
Druid 2
Magus 2
Hunter 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Bloodrager 2
Transmutation
As spider climb, but you may divide the duration among creatures touched.
Class Levels:
Druid 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Investigator 3
Conjuration
As create pit, but filled with spikes.
Class Levels:
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Elementalist Wizard 3
Transmutation
Creatures in area take 1d4 damage, may be slowed.
Class Levels:
Druid 3
Hunter 2
Ranger 2
Transmutation
Creatures in area take 1d8 damage, may also be slowed.
Class Levels:
Druid 4
Hunter 4
Shaman 4
Evocation
Creates a divine ally to aid you.
Class Levels:
Cleric 4
Oracle 4
Warpriest 4
Evocation
Magic weapon attacks on its own.
Class Levels:
Cleric 2
Oracle 2
Shaman 2
Warpriest 2
Inquisitor 2