Conjuration
Cures 3d8 damage + 1/level (max +15).
Class Levels:
Bard 3
Adept 3
Druid 4
Skald 3
Witch 4
Cleric 3
Hunter 4
Oracle 3
Ranger 4
Shaman 3
Paladin 4
Alchemist 3
Warpriest 3
Inquisitor 3
Conjuration
Cures 3d8 damage + 1/level, affects 1 subject/level.
Class Levels:
Druid 8
Witch 8
Cleric 7
Oracle 7
Shaman 7
Warpriest 7
Necromancy
Plants die, living creatures catch diseases, or dead creatures rise as zombies.
Class Levels:
Witch 9
Cleric 9
Oracle 9
Wizard 9
Arcanist 9
Sorcerer 9
Warpriest 9
Necromancy
As bestow curse, but harder to remove.
Class Levels:
Witch 5
Cleric 5
Oracle 5
Shaman 5
Wizard 6
Arcanist 6
Sorcerer 6
Warpriest 5
Abjuration
Target gains the negated spellblight.
Class Levels:
Witch 4
Cleric 5
Oracle 5
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 5
Inquisitor 4
Necromancy
Makes water unholy.
Class Levels:
Cleric 1
Oracle 1
Warpriest 1
Inquisitor 1
Antipaladin 1
Transmutation
Animates a lantern that follows you.
Class Levels:
Bard 1
Skald 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1
Elementalist Wizard 1
Evocation
20-ft. radius of supernatural shadow.
Class Levels:
Bard 2
Adept 2
Magus 2
Skald 2
Cleric 2
Oracle 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Inquisitor 2
Antipaladin 2
Evocation
Targeted ammunition exudes radiant energy.
Class Levels:
Cleric 3
Oracle 3
Paladin 3
Warpriest 3
Inquisitor 3
Evocation
60-ft. radius of bright light.
Class Levels:
Bard 3
Adept 3
Druid 3
Magus 3
Skald 3
Cleric 3
Hunter 3
Oracle 3
Shaman 3
Wizard 3
Paladin 3
Arcanist 3
Sorcerer 3
Warpriest 3
Inquisitor 3
Divination
Gain a +4 bonus on Survival and move full speed while tracking.
Class Levels:
Bard 1
Druid 1
Skald 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Warpriest 1
Inquisitor 1
Necromancy
Your might increases with every kill you make.
Class Levels:
Cleric 3
Oracle 3
Paladin 3
Warpriest 3
Inquisitor 3
Antipaladin 3
Necromancy
This spell functions like death knell, except instead of using the slain target's life energy to enhance yourself, you use it to summon a Small fire elemental resembling a burning, howling version of the slain creature.
Class Levels:
Witch 2
Cleric 2
Oracle 2
Warpriest 2
Inquisitor 2
Antipaladin 1
Necromancy
Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level.
Class Levels:
Witch 2
Cleric 2
Oracle 2
Warpriest 2
Inquisitor 2
Antipaladin 1
Necromancy
Prevents target from dying due to hit point damage.
Class Levels:
Witch 4
Cleric 4
Oracle 4
Wizard 4
Arcanist 4
Sorcerer 4
Alchemist 4
Warpriest 4
Inquisitor 4
Investigator 4
Necromancy
Grants bonuses against death spells and negative energy.
Class Levels:
Druid 5
Witch 4
Cleric 4
Hunter 5
Oracle 4
Paladin 4
Alchemist 4
Warpriest 4
Inquisitor 4
Necromancy
Reveals how near death subjects within 30 ft. are.
Class Levels:
Cleric 1
Oracle 1
Warpriest 1
Enchantment
Inflicts an ill fate on a creature, halving its damage when it attacks or casts a spell
Class Levels:
Witch 4
Cleric 4
Oracle 4
Warpriest 4
Necromancy
Turn a corpse into a clean skeleton.
Class Levels:
Druid 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1
Evocation
Object sheds shadows in 60-ft. radius.
Class Levels:
Adept 3
Cleric 3
Oracle 3
Shaman 3
Warpriest 3
Inquisitor 3
Antipaladin 3
Conjuration
The target becomes temporarily immune to disease.
Class Levels:
Druid 2
Witch 1
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Paladin 2
Alchemist 2
Warpriest 2
Inquisitor 2
Investigator 2
Enchantment
Ignore pain for 1 hour/level.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Bloodrager 2
Inquisitor 2
Conjuration
Stops poison from harming subject for 1 hour/level.
Class Levels:
Bard 2
Adept 2
Druid 2
Skald 2
Witch 2
Cleric 2
Hunter 1
Oracle 2
Ranger 1
Shaman 2
Paladin 2
Alchemist 2
Warpriest 2
Inquisitor 2
Conjuration
As delay poison, but you may divide the duration among creatures touched.
Class Levels:
Bard 3
Druid 3
Skald 3
Witch 3
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Paladin 3
Alchemist 3
Warpriest 3
Inquisitor 3
Investigator 3