Enchantment
Subject is considered ally for 1 round.
Class Levels:
Bard 0
Skald 0
Transmutation
You become one with the city around you, allowing you to move more easily through its crowds and buildings.
Class Levels:
Bard 1
Skald 1
Witch 1
Hunter 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Investigator 1
Enchantment
Target's attitude worsens by two categories.
Class Levels:
Bard 4
Skald 4
Wizard 6
Arcanist 6
Sorcerer 6
Antipaladin 3
Necromancy
Touch deals 1d6 damage/2 levels; caster gains damage as temporary hp.
Class Levels:
Magus 3
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Antipaladin 3
Illusion
As invisibility for 1 round/level (5 max).
Class Levels:
Bard 1
Magus 1
Skald 1
Wizard 1
Arcanist 1
Sorcerer 1
Illusion
Changes appearance of a group of creatures.
Class Levels:
Bard 6
Skald 6
Wizard 6
Arcanist 6
Sorcerer 6
Abjuration
You surround yourself with a veil of positive energy, making it harder for evil outsiders to harm you.
Class Levels:
Paladin 1
Abjuration
+2 AC, +2 on saves vs. undead.
Class Levels:
Paladin 1
Enchantment
Target is compelled to destroy one enemy.
Class Levels:
Bard 5
Skald 5
Witch 6
Wizard 6
Arcanist 6
Sorcerer 6
Necromancy
Arrow or bolt poisons target.
Class Levels:
Hunter 3
Ranger 3
Illusion
Throws voice for 1 min./level.
Class Levels:
Bard 1
Skald 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Transmutation
Take the form and some of the powers of a Small or Medium vermin.
Class Levels:
Druid 3
Magus 4
Witch 3
Hunter 3
Wizard 4
Arcanist 4
Sorcerer 4
Alchemist 4
Bloodrager 4
Investigator 4
Transmutation
This spell functions as vermin shape I , except it also allows you to assume the form of a Tiny or Large creature of the vermin type.
Class Levels:
Druid 4
Magus 5
Witch 4
Hunter 4
Wizard 5
Arcanist 5
Sorcerer 5
Alchemist 5
Investigator 5
Transmutation
Weapon bypasses some DR.
Class Levels:
Bard 2
Magus 3
Skald 2
Hunter 2
Ranger 2
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Abjuration
Armor or shield gains a +1 enhancement per four levels.
Class Levels:
Paladin 2
Antipaladin 2
Illusion
You throw an illusion over an area to make creatures that view or interact with it believe it has suffered some great catastrophe or calamity that renders it utterly worthless for their needs.
Class Levels:
Bard 5
Skald 5
Witch 5
Cleric 5
Oracle 5
Wizard 5
Arcanist 5
Sorcerer 5
Warpriest 5
Conjuration
Empowers bombs you throw to summon poisonous biting vipers that bite those hit or splashed by the bomb.
Class Levels:
Alchemist 4
Investigator 4
Transmutation
Subject gains 1 temporary hp.
Class Levels:
Druid 0
Cleric 0
Hunter 0
Oracle 0
Paladin 1
Warpriest 0
Inquisitor 0
Transmutation
Start a second bardic performance while maintaining the first.
Class Levels:
Bard 4
Skald 4
Divination
As legend lore, but quicker.
Class Levels:
Witch 7
Shaman 7
Wizard 7
Arcanist 7
Sorcerer 7
Illusion
Illusory hellscape makes creatures shaken.
Class Levels:
Bard 3
Skald 3
Witch 3
Cleric 3
Oracle 3
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Bloodrager 3
Evocation
As fire shield, except acid damage.
Class Levels:
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 4
Alchemist 4
Bloodrager 4
Investigator 4
Transmutation
Disguise target's voice.
Class Levels:
Bard 1
Skald 1
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Inquisitor 1
Investigator 1
Evocation
Hot rocks deal 5d6 damage.
Class Levels:
Druid 4
Witch 4
Hunter 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4