Conjuration
Produces a spider swarm that fights for you.
Class Levels:
Witch 2
Alchemist 2
Investigator 2
Conjuration
Upon casting this spell, you vomit forth a disgusting ooze copy of yourself into a single adjacent square.
Class Levels:
Magus 3
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3
Alchemist 3
Investigator 3
Evocation
Creates a whirlpool in water.
Class Levels:
Druid 7
Shaman 7
Wizard 7
Arcanist 7
Sorcerer 7
Elementalist Wizard 7
Necromancy
Deals 10 damage/level to 1 creature/level.
Class Levels:
Witch 9
Shaman 9
Wizard 9
Arcanist 9
Sorcerer 9
Evocation
Magical trail aids good creatures, hinders evil ones.
Class Levels:
Paladin 2
Conjuration
You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity.
Class Levels:
Magus 6
Witch 7
Wizard 7
Arcanist 7
Sorcerer 7
Summoner 6
Alchemist 6
Investigator 6
Evocation
2d4 fire damage to 10 ft. and 1d4 to 20 ft. Passing through wall deals 2d6 damage +1/level.
Class Levels:
Adept 4
Druid 5
Magus 4
Hunter 5
Shaman 5
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3
Bloodrager 4
Elementalist Wizard 4
Evocation
Wall is immune to damage.
Class Levels:
Magus 5
Wizard 5
Arcanist 5
Sorcerer 5
Evocation
Ice plane creates wall or hemisphere creates dome.
Class Levels:
Magus 4
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3
Bloodrager 4
Elementalist Wizard 4
Conjuration
30 hp/four levels; can topple onto foes.
Class Levels:
Magus 6
Wizard 6
Arcanist 6
Sorcerer 6
Summoner 5
Elementalist Wizard 6
Conjuration
Wall damages foes that try to enter, periodically launches lava at nearby targets.
Class Levels:
Druid 8
Wizard 8
Arcanist 8
Sorcerer 8
Elementalist Wizard 8
Evocation
Sonic wall deflects and damages creatures.
Class Levels:
Bard 4
Magus 4
Skald 4
Wizard 5
Arcanist 5
Sorcerer 5
Bloodrager 4
Conjuration
Creates a stone wall that can be shaped.
Class Levels:
Adept 5
Druid 6
Magus 5
Cleric 5
Hunter 6
Oracle 5
Shaman 6
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 4
Warpriest 5
Elementalist Wizard 5
Abjuration
Creates wall that disables magic.
Class Levels:
Wizard 9
Arcanist 9
Sorcerer 9
Conjuration
Thorns damage anyone who tries to pass.
Class Levels:
Druid 5
Hunter 5
Shaman 5
Illusion
Outlines subject and produces light as a sunrod.
Class Levels:
Bard 4
Skald 4
Witch 4
Shaman 4
Wizard 4
Arcanist 4
Sorcerer 4
Abjuration
The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity.
Class Levels:
Magus 1
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Bloodrager 1
Abjuration
Harnesses the power of the seasons to protect the target and grant a number of bonuses.
Class Levels:
Druid 3
Witch 3
Cleric 4
Hunter 3
Oracle 4
Ranger 3
Shaman 3
Warpriest 4
Abjuration
Creatures of same faith gain bonuses to AC and on saving throws.
Class Levels:
Inquisitor 3
Transmutation
Bends wood.
Class Levels:
Druid 2
Hunter 2
Shaman 2
Enchantment
Animal gains combat training.
Class Levels:
Bard 2
Druid 2
Skald 2
Hunter 1
Ranger 1
Paladin 1
Inquisitor 1
Antipaladin 1
Transmutation
Subjects can breathe underwater.
Class Levels:
Druid 3
Magus 3
Cleric 3
Hunter 3
Oracle 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Warpriest 3
Bloodrager 3
Elementalist Wizard 3
Transmutation
Subject treads on water as if solid.
Class Levels:
Witch 3
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Shaman 3
Warpriest 3
Transmutation
As water walk, but you may divide the duration among creatures touched.
Class Levels:
Cleric 4
Hunter 4
Oracle 4
Ranger 4
Warpriest 4