Conjuration
Acorns and berries become grenades and bombs.
Class Levels:
Druid 6
Hunter 6
Shaman 6
Evocation
Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level.
Class Levels:
Druid 5
Magus 5
Hunter 5
Wizard 5
Arcanist 5
Sorcerer 5
Elementalist Wizard 5
Abjuration
Opened object deals 1d4 damage +1/level.
Class Levels:
Druid 2
Hunter 2
Wizard 4
Arcanist 4
Sorcerer 4
Elementalist Wizard 4
Evocation
Touch attack deals 1d8 + 1/two levels damage.
Class Levels:
Druid 2
Hunter 2
Shaman 2
Evocation
Smites foes with divine fire (1d6/level damage).
Class Levels:
Druid 4
Cleric 5
Hunter 4
Oracle 5
Shaman 5
Warpriest 5
Inquisitor 5
Evocation
Ball of fire deals 3d6 fire damage.
Class Levels:
Druid 2
Magus 2
Hunter 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Elementalist Wizard 2
Evocation
Dazzles one creature (-1 on attack rolls).
Class Levels:
Bard 0
Druid 0
Magus 0
Skald 0
Hunter 0
Wizard 0
Arcanist 0
Sorcerer 0
Evocation
As flare, but affects all creatures in 10 ft.
Class Levels:
Bard 1
Druid 1
Magus 1
Skald 1
Hunter 1
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Conjuration
Fog obscures vision.
Class Levels:
Druid 2
Magus 2
Witch 2
Hunter 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Elementalist Wizard 2
Abjuration
Plants in a forested area become helpful instead of hindering you and your allies.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Abjuration
Subject moves normally despite impediments to movement.
Class Levels:
Bard 4
Druid 4
Skald 4
Cleric 4
Hunter 4
Oracle 4
Ranger 4
Alchemist 4
Warpriest 4
Inquisitor 4
Evocation
Target takes cold damage and is staggered.
Class Levels:
Druid 2
Magus 2
Hunter 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Transmutation
Target takes cold damage and is fatigued.
Class Levels:
Druid 1
Magus 1
Witch 1
Hunter 1
Shaman 1
Bloodrager 1
Evocation
The area is covered in a chilling frost.
Class Levels:
Druid 2
Witch 2
Hunter 2
Wizard 2
Arcanist 2
Sorcerer 2
Necromancy
Target takes bleed from attacks.
Class Levels:
Druid 3
Hunter 3
Transmutation
You curse the target to suffer unbearable heat.
Class Levels:
Druid 2
Witch 2
Hunter 2
Conjuration
Creates a geyser of boiling water.
Class Levels:
Druid 4
Magus 5
Hunter 4
Wizard 5
Arcanist 5
Sorcerer 5
Elementalist Wizard 5
Transmutation
Turns centipedes, scorpions, or spiders into giant vermin.
Class Levels:
Druid 4
Cleric 4
Hunter 4
Oracle 4
Shaman 4
Warpriest 4
Transmutation
You take no falling damage and move 60 ft./round while falling.
Class Levels:
Druid 2
Witch 2
Hunter 1
Ranger 1
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Elementalist Wizard 2
Transmutation
2d4 berries each cure 1 hp (max 8 hp/24 hours).
Class Levels:
Druid 1
Hunter 1
Shaman 1
Transmutation
Arrows do damage as though one size category bigger.
Class Levels:
Hunter 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Transmutation
Allows the target to cause the ground to rise up beneath him.
Class Levels:
Druid 2
Magus 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Warpriest 2
Conjuration
Creates trees and a small spring.
Class Levels:
Druid 4
Hunter 4
Ranger 4
Shaman 5
Divination
+1 on one attack roll, saving throw, or skill check.
Class Levels:
Adept 0
Druid 0
Witch 0
Cleric 0
Hunter 0
Oracle 0
Summoner 0
Warpriest 0
Inquisitor 0