Necromancy
Deals 2d8 damage + 1/level, affects 1 subject/level.
Class Levels:
Witch 7
Cleric 6
Oracle 6
Shaman 6
Warpriest 6
Inquisitor 6
Necromancy
Touch attack, 3d8 damage +1/level (max +15).
Class Levels:
Witch 4
Cleric 3
Oracle 3
Shaman 3
Warpriest 3
Inquisitor 3
Antipaladin 4
Necromancy
Deals 3d8 damage + 1/level, affects 1 subject/level.
Class Levels:
Witch 8
Cleric 7
Oracle 7
Shaman 7
Warpriest 7
Conjuration
Wasp swarms attack creatures.
Class Levels:
Druid 5
Cleric 5
Hunter 5
Oracle 5
Shaman 5
Summoner 4
Warpriest 5
Enchantment
Forces subject to dance.
Class Levels:
Bard 6
Skald 6
Witch 8
Shaman 8
Wizard 8
Arcanist 8
Sorcerer 8
Transmutation
Subject moves up and down at your direction.
Class Levels:
Magus 2
Witch 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Elementalist Wizard 2
Transmutation
Oak becomes treant guardian.
Class Levels:
Druid 6
Hunter 6
Shaman 7
Abjuration
As protection spells, but 10-ft. radius and 10 min./level.
Class Levels:
Cleric 3
Oracle 3
Shaman 3
Wizard 3
Paladin 3
Arcanist 3
Sorcerer 3
Summoner 3
Warpriest 3
Inquisitor 3
Abjuration
As protection spells, but 10-ft. radius and 10 min./level.
Class Levels:
Cleric 3
Oracle 3
Shaman 3
Wizard 3
Paladin 3
Arcanist 3
Sorcerer 3
Summoner 3
Warpriest 3
Inquisitor 3
Abjuration
As protection spells, but 10-ft. radius and 10 min./level.
Class Levels:
Cleric 3
Oracle 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Warpriest 3
Inquisitor 3
Antipaladin 3
Abjuration
As protection spells, but 10-ft. radius and 10 min./level.
Class Levels:
Cleric 3
Oracle 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Warpriest 3
Inquisitor 3
Antipaladin 3
Transmutation
Three stones gain +1 on attack rolls, deal 1d6+1 damage.
Class Levels:
Druid 1
Cleric 1
Hunter 1
Oracle 1
Shaman 1
Warpriest 1
Transmutation
Armor or shield gains +1 enhancement per four levels.
Class Levels:
Cleric 3
Oracle 3
Shaman 3
Warpriest 3
Inquisitor 3
Transmutation
Weapon gains +1 bonus.
Class Levels:
Magus 1
Cleric 1
Oracle 1
Shaman 1
Wizard 1
Paladin 1
Arcanist 1
Sorcerer 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Antipaladin 1
Transmutation
Weapon gains +1 bonus/four levels (max +5).
Class Levels:
Magus 3
Cleric 4
Oracle 4
Shaman 4
Wizard 3
Paladin 3
Arcanist 3
Sorcerer 3
Warpriest 4
Bloodrager 3
Inquisitor 3
Antipaladin 3
Conjuration
Immunizes subject against poison, detoxifies venom in or on subject.
Class Levels:
Bard 4
Adept 3
Druid 3
Skald 4
Witch 4
Cleric 4
Hunter 3
Oracle 4
Ranger 3
Shaman 4
Paladin 4
Alchemist 4
Warpriest 4
Inquisitor 4
Conjuration
Fog surrounds you.
Class Levels:
Adept 1
Druid 1
Magus 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1
Elementalist Wizard 1
Transmutation
You fly at a speed of 40 ft. and can hustle over long distances.
Class Levels:
Magus 5
Witch 5
Shaman 5
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 4
Alchemist 5
Elementalist Wizard 5
Transmutation
Subject gains +4 to Wis for 1 min./level.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Shaman 2
Wizard 2
Paladin 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Warpriest 2
Transmutation
As owl's wisdom, affects 1 subject/level.
Class Levels:
Druid 6
Cleric 6
Hunter 6
Oracle 6
Shaman 6
Wizard 6
Arcanist 6
Sorcerer 6
Summoner 4
Warpriest 6
Transmutation
One subject/level leaves no tracks.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Shaman 1
Conjuration
As lesser planar ally, but up to 12 HD.
Class Levels:
Cleric 6
Oracle 6
Shaman 6
Warpriest 6
Conjuration
As lesser planar ally, but up to 18 HD.
Class Levels:
Cleric 8
Oracle 8
Shaman 8
Warpriest 8
Conjuration
Exchange services with a 6 HD extraplanar creature.
Class Levels:
Cleric 4
Oracle 4
Shaman 4
Warpriest 4