Necromancy
Spirits cause wracking pain to listeners.
Class Levels:
Bard 3
Skald 3
Illusion
Creatures are shaken and take Wis damage.
Class Levels:
Bard 2
Skald 2
Witch 2
Wizard 2
Arcanist 2
Sorcerer 2
Conjuration
Food for one creature/level cures and grants combat bonuses.
Class Levels:
Bard 6
Skald 6
Cleric 6
Oracle 6
Warpriest 6
Inquisitor 6
Enchantment
Subject within range of your bardic performance can take an action.
Class Levels:
Bard 4
Skald 4
Evocation
Grants one hero point to a character
Class Levels:
Bard 2
Skald 2
Cleric 2
Oracle 2
Paladin 3
Alchemist 2
Warpriest 2
Investigator 2
Evocation
Grants one hero point to all characters in range
Class Levels:
Skald 4
Cleric 5
Oracle 5
Warpriest 5
Enchantment
Gives +2 bonus on attack rolls, saves, skill checks.
Class Levels:
Bard 2
Skald 2
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Bloodrager 3
Inquisitor 3
Enchantment
Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Class Levels:
Bard 5
Skald 5
Witch 6
Wizard 6
Arcanist 6
Sorcerer 6
Summoner 5
Transmutation
Gain +10 on Bluff to send secret messages.
Class Levels:
Bard 2
Skald 2
Witch 2
Inquisitor 3
Enchantment
Subject loses actions for 1 round/level.
Class Levels:
Bard 1
Skald 1
Wizard 2
Arcanist 2
Sorcerer 2
Enchantment
As hold person, but any creature.
Class Levels:
Bard 4
Skald 4
Witch 5
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 4
Inquisitor 4
Enchantment
Paralyzes one humanoid for 1 round/level.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Oracle 2
Shaman 2
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 2
Bloodrager 3
Inquisitor 2
Antipaladin 2
Transmutation
Roll 2 dice when using Diplomacy, take higher roll.
Class Levels:
Bard 2
Skald 2
Paladin 1
Inquisitor 2
Evocation
Create three notes heard miles away.
Class Levels:
Bard 1
Skald 1
Hunter 1
Ranger 1
Paladin 1
Inquisitor 1
Illusion
Fascinates 2d4 + level HD of creatures.
Class Levels:
Bard 2
Skald 2
Wizard 2
Arcanist 2
Sorcerer 2
Enchantment
Fascinates 2d4 HD of creatures.
Class Levels:
Bard 1
Skald 1
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Divination
Gives +10 bonus to identify magic items.
Class Levels:
Bard 1
Skald 1
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Illusion
Only select creatures can read text.
Class Levels:
Bard 3
Skald 3
Wizard 3
Arcanist 3
Sorcerer 3
Transmutation
Gain +10 on Bluff checks to seem innocent.
Class Levels:
Bard 1
Skald 1
Illusion
Temporarily relieves fatigue or exhaustion.
Class Levels:
Bard 1
Skald 1
Illusion
As invigorate, but multiple creatures.
Class Levels:
Bard 3
Skald 3
Illusion
Subject is invisible for 1 min./level or until it attacks.
Class Levels:
Bard 2
Adept 2
Magus 2
Skald 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Inquisitor 2
Antipaladin 2
Illusion
As invisibility, but subject can attack and stay invisible.
Class Levels:
Bard 4
Magus 4
Skald 4
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3
Alchemist 4
Inquisitor 4
Antipaladin 4
Illusion
Makes everyone within 10 ft. invisible.
Class Levels:
Bard 3
Skald 3
Wizard 3
Arcanist 3
Sorcerer 3