Necromancy
Creates shadows, wraiths, spectres, or devourers.
Class Levels:
Cleric 8
Oracle 8
Shaman 8
Wizard 8
Arcanist 8
Sorcerer 8
Warpriest 8
Conjuration
Creates an extradimensional pit.
Class Levels:
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Elementalist Wizard 2
Divination
Creates treasure map out of a creature's corpse.
Class Levels:
Bard 2
Druid 3
Skald 2
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Necromancy
Raises ghouls, ghasts, mummies, or mohrgs from physical remains.
Class Levels:
Cleric 6
Oracle 6
Shaman 6
Wizard 6
Arcanist 6
Sorcerer 6
Warpriest 6
Enchantment
Subjects take -2 on attack rolls, damage rolls, saves, and checks.
Class Levels:
Bard 3
Skald 3
Witch 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Evocation
Large hand provides cover, pushes, or crushes your foes.
Class Levels:
Wizard 9
Arcanist 9
Sorcerer 9
Necromancy
Plants die, living creatures catch diseases, or dead creatures rise as zombies.
Class Levels:
Witch 9
Cleric 9
Oracle 9
Wizard 9
Arcanist 9
Sorcerer 9
Warpriest 9
Necromancy
As bestow curse, but harder to remove.
Class Levels:
Witch 5
Cleric 5
Oracle 5
Shaman 5
Wizard 6
Arcanist 6
Sorcerer 6
Warpriest 5
Enchantment
Target is sickened while viewing trigger.
Class Levels:
Bard 3
Skald 3
Witch 5
Wizard 5
Arcanist 5
Sorcerer 5
Abjuration
Target gains the negated spellblight.
Class Levels:
Witch 4
Cleric 5
Oracle 5
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 5
Inquisitor 4
Conjuration
Force bands protect against crushing.
Class Levels:
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Conjuration
This spell functions like dimension door, except you leave behind a burst of fire.
Class Levels:
Witch 5
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 4
Transmutation
Ruins ammunition loaded in the targeted firearm.
Class Levels:
Druid 1
Witch 1
Hunter 1
Wizard 1
Arcanist 1
Sorcerer 1
Transmutation
Animates a lantern that follows you.
Class Levels:
Bard 1
Skald 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1
Elementalist Wizard 1
Evocation
Creates torches or other lights.
Class Levels:
Bard 0
Magus 0
Skald 0
Witch 0
Wizard 0
Arcanist 0
Sorcerer 0
Evocation
20-ft. radius of supernatural shadow.
Class Levels:
Bard 2
Adept 2
Magus 2
Skald 2
Cleric 2
Oracle 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Inquisitor 2
Antipaladin 2
Transmutation
See 60 ft. in total darkness.
Class Levels:
Hunter 3
Ranger 3
Wizard 2
Arcanist 2
Sorcerer 2
Alchemist 2
Antipaladin 2
Transmutation
As darkvision, but you may divide the duration among creatures touched.
Class Levels:
Hunter 4
Ranger 4
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 3
Antipaladin 3
Investigator 3
Transmutation
See 120 ft. in total darkness.
Class Levels:
Hunter 4
Ranger 4
Wizard 4
Arcanist 4
Sorcerer 4
Alchemist 4
Antipaladin 4
Investigator 4
Evocation
60-ft. radius of bright light.
Class Levels:
Bard 3
Adept 3
Druid 3
Magus 3
Skald 3
Cleric 3
Hunter 3
Oracle 3
Shaman 3
Wizard 3
Paladin 3
Arcanist 3
Sorcerer 3
Warpriest 3
Inquisitor 3
Enchantment
A single humanoid creature with 4 HD or less loses its next action.
Class Levels:
Bard 0
Magus 0
Skald 0
Witch 0
Wizard 0
Arcanist 0
Sorcerer 0
Summoner 0
Inquisitor 0
Enchantment
As daze, but affecting multiple creatures.
Class Levels:
Bard 4
Skald 4
Witch 4
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 4
Inquisitor 4
Enchantment
Living creature of 6 HD or less loses its next action.
Class Levels:
Bard 2
Skald 2
Witch 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 1
Bloodrager 2
Abjuration
You grant the target a dodge bonus to its Armor Class against attacks from larger creatures.
Class Levels:
Bard 3
Skald 3
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2