Illusion
With a word and a gesture, you instill such apprehension about attacking you in your target that doing so causes it mental distress and pain.
Class Levels:
Witch 3
Cleric 3
Oracle 3
Warpriest 3
Inquisitor 3
Antipaladin 2
Transmutation
The target drow transforms into a surface elf.
Class Levels:
Witch 2
Cleric 2
Oracle 2
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 2
Warpriest 2
Antipaladin 3
Investigator 2
Necromancy
Creates undead skeletons and zombies.
Class Levels:
Adept 3
Cleric 3
Oracle 3
Shaman 3
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 3
Antipaladin 3
Enchantment
Enemies take -1 on attack rolls and saves vs. fear.
Class Levels:
Cleric 1
Oracle 1
Shaman 1
Warpriest 1
Inquisitor 1
Antipaladin 1
Enchantment
You are transformed into a single-minded force of destruction.
Class Levels:
Witch 4
Cleric 4
Hunter 3
Oracle 4
Ranger 3
Alchemist 3
Warpriest 4
Inquisitor 3
Antipaladin 3
Investigator 3
Necromancy
-6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Class Levels:
Adept 3
Witch 3
Cleric 3
Oracle 3
Shaman 3
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 3
Bloodrager 4
Antipaladin 3
Enchantment
Grants a creature proficiency in a single weapon for short period of time.
Class Levels:
Magus 2
Witch 2
Cleric 2
Oracle 2
Wizard 2
Paladin 2
Arcanist 2
Sorcerer 2
Alchemist 2
Warpriest 2
Inquisitor 2
Antipaladin 2
Investigator 2
Transmutation
Bonded weapon gains ghost touch.
Class Levels:
Antipaladin 3
Necromancy
Makes subject blind or deaf.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 3
Oracle 3
Shaman 3
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 3
Bloodrager 2
Antipaladin 2
Transmutation
The target gains a 5-foot-radius aura that causes the blood of creatures in that area to ignite upon contact with air.
Class Levels:
Magus 2
Witch 2
Cleric 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Alchemist 2
Warpriest 2
Bloodrager 2
Antipaladin 1
Investigator 2
Transmutation
You greatly magnify the target's ability to smell the presence of blood.
Class Levels:
Druid 3
Witch 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 3
Warpriest 3
Bloodrager 3
Inquisitor 3
Antipaladin 2
Investigator 3
Transmutation
Subject gains +4 to Str for 1 min./level.
Class Levels:
Adept 2
Druid 2
Magus 2
Cleric 2
Hunter 2
Oracle 2
Shaman 2
Wizard 2
Paladin 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Warpriest 2
Bloodrager 2
Antipaladin 2
Transmutation
You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are.
Class Levels:
Magus 3
Hunter 3
Ranger 3
Paladin 3
Alchemist 3
Bloodrager 3
Inquisitor 3
Antipaladin 3
Investigator 3
Necromancy
A creature of 5 HD or less flees for 1d4 rounds.
Class Levels:
Bard 1
Adept 1
Skald 1
Witch 1
Cleric 1
Oracle 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Antipaladin 1
Enchantment
One subject obeys a command for 1 round.
Class Levels:
Adept 1
Witch 1
Cleric 1
Oracle 1
Warpriest 1
Inquisitor 1
Antipaladin 1
Necromancy
Infects subject with chosen disease.
Class Levels:
Adept 3
Druid 3
Cleric 3
Hunter 3
Oracle 3
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 3
Bloodrager 4
Antipaladin 3
Abjuration
Protects creature against damage from alignment-based attacks.
Class Levels:
Paladin 2
Inquisitor 2
Antipaladin 2
Necromancy
Makes water unholy.
Class Levels:
Cleric 1
Oracle 1
Warpriest 1
Inquisitor 1
Antipaladin 1
Evocation
20-ft. radius of supernatural shadow.
Class Levels:
Bard 2
Adept 2
Magus 2
Skald 2
Cleric 2
Oracle 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Inquisitor 2
Antipaladin 2
Transmutation
See 60 ft. in total darkness.
Class Levels:
Hunter 3
Ranger 3
Wizard 2
Arcanist 2
Sorcerer 2
Alchemist 2
Antipaladin 2
Transmutation
As darkvision, but you may divide the duration among creatures touched.
Class Levels:
Hunter 4
Ranger 4
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 3
Antipaladin 3
Investigator 3
Transmutation
See 120 ft. in total darkness.
Class Levels:
Hunter 4
Ranger 4
Wizard 4
Arcanist 4
Sorcerer 4
Alchemist 4
Antipaladin 4
Investigator 4
Necromancy
Your might increases with every kill you make.
Class Levels:
Cleric 3
Oracle 3
Paladin 3
Warpriest 3
Inquisitor 3
Antipaladin 3
Necromancy
This spell functions like death knell, except instead of using the slain target's life energy to enhance yourself, you use it to summon a Small fire elemental resembling a burning, howling version of the slain creature.
Class Levels:
Witch 2
Cleric 2
Oracle 2
Warpriest 2
Inquisitor 2
Antipaladin 1