The transmuted creatures can breathe air freely.
Spellbook
Search spells by class, level, school, range, duration, components, and universe. This is the practical lookup surface for play, prep, and Forge cross-links.
You amplify your natural stench special ability its save DC increases by 2, and creatures that fail their saving throws against your stench become nauseated rather than sickened.
You emanate an aura that saps the strength of others of your kind and channels their energy into you.
As part of the casting of this spell, you must deal 1 point of piercing or slashing damage to yourself to release your blood.
The target's flesh becomes flexible and rubbery.
You and a number of allies less than or equal to your caster level designated upon casting can use Handle Animal and Ride checks to influence or control the targeted vermin as if they were animals and had animal-level in
You ward a magic item against other creatures who try to learn to use or copy it.
This spell slows the metabolism and other bodily functions of a creature for a short amount of time.
The target's flesh fills out and gains a healthy, natural color.
You give the targets the appearance and many of the abilities of sahuagin mutants, with effects as described below.
The ground attempts to pull creatures beneath its surface as if hungry for the flesh of mortals.
You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice.
Your skin hardens and takes on the color and texture of rough iron.
You cause the target to become invisible and silent, but only to his allies.
This spell works like magic stone , except you transmute as many as three boulders (rocks up to two size categories smaller than yourself) to use with the rock throwing ability or as siege engine ammunition.
If you succeed at a ranged touch attack, you burn your handprint onto the flesh of a creature, dealing 1d6 points of acid damage.
You create a Small minion out of mud, and it obeys your commands.
When the target is affected by this spell, its scales grow jagged spikes.
This spell functions like scale spikes , except that the spikes growing out of the scales have an enhancement bonus on attack and damage rolls equal to +1 for every 4 caster levels (maximum +5).
You create a discordant blast of energy that disrupts the target's available magic and transfers knowledge of that magic to you.
This spell functions like black tentacles , except it creates a Large decapitated snake, which erupts from the ground and grapples a creature you specify within its 5-foot reach.
You summon a swarm consisting of thousands of animate, flying teeth in a 10-foot-by-10-foot cube.
You bestow your regenerative abilities on the target.
The target creature is covered in burning acid that deals 1d6 points of acid damage and 1d6 points of fire damage each round.