Conjuration
Surrounds the target with layers of force.
Class Levels:
Magus 2
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 2
Alchemist 2
Bloodrager 2
Investigator 2
Transmutation
The targets are able to breathe water, freely.
Class Levels:
Druid 2
Witch 2
Cleric 2
Hunter 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Transmutation
You grant your lungs inhuman strength and capacity, allowing you to harmlessly and completely inhale one gas, fog, smoke, mist, or similar cloud-like effect.
Class Levels:
Druid 4
Hunter 4
Wizard 4
Arcanist 4
Sorcerer 4
Alchemist 4
Bloodrager 4
Investigator 4
Necromancy
You become immune to diseases and toxins, absorb one, and then spread it to others.
Class Levels:
Druid 4
Witch 4
Hunter 4
Wizard 5
Arcanist 5
Sorcerer 5
Alchemist 3
Investigator 3
Conjuration
Replaces nonmagical ammunition every round.
Class Levels:
Bard 1
Skald 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1
Transmutation
Hastens targeted poison's onset.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Elementalist Wizard 2
Conjuration
Ranged touch attack; 2d4 damage for 1 round + 1 round/3 levels.
Class Levels:
Magus 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Elementalist Wizard 2
Conjuration
Fog deals acid damage.
Class Levels:
Magus 6
Wizard 6
Arcanist 6
Sorcerer 6
Elementalist Wizard 6
Conjuration
1d6/level acid damage plus 1 round of acid.
Class Levels:
Magus 5
Wizard 5
Arcanist 5
Sorcerer 5
Conjuration
Creates a pit with a layer of acid on the bottom.
Class Levels:
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 4
Elementalist Wizard 4
Conjuration
Orb deals 1d3 acid damage.
Class Levels:
Magus 0
Wizard 0
Arcanist 0
Sorcerer 0
Summoner 0
Inquisitor 0
Elementalist Wizard 0
Abjuration
You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell.
Class Levels:
Bard 1
Magus 1
Skald 1
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Investigator 1
Transmutation
You gain a bonus on Diplomacy checks and performance combat checks.
Class Levels:
Bard 1
Skald 1
Witch 2
Wizard 2
Arcanist 2
Sorcerer 2
Transmutation
Ignore penalties from old age.
Class Levels:
Druid 6
Witch 6
Hunter 6
Wizard 6
Arcanist 6
Sorcerer 6
Alchemist 4
Investigator 4
Transmutation
Ignore penalties from venerable age.
Class Levels:
Druid 7
Witch 7
Wizard 7
Arcanist 7
Sorcerer 7
Alchemist 5
Investigator 5
Transmutation
Ignore penalties from middle age.
Class Levels:
Druid 4
Witch 4
Hunter 4
Wizard 4
Arcanist 4
Sorcerer 4
Alchemist 3
Investigator 3
Evocation
Pain encourages an outsider to obey you.
Class Levels:
Cleric 3
Oracle 3
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3
Warpriest 3
Transmutation
The transmuted creatures can breathe air freely.
Class Levels:
Druid 3
Magus 3
Cleric 3
Hunter 3
Oracle 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Warpriest 3
Bloodrager 3
Investigator 3
Conjuration
Creates a small pocket of air around your head or an object.
Class Levels:
Druid 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1
Abjuration
Wards an area for 2 hours/level.
Class Levels:
Bard 1
Skald 1
Hunter 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Inquisitor 1
Transmutation
You transform one alchemical item or firearm into another alchemical item or firearm of the same or lesser cost.
Class Levels:
Witch 1
Cleric 2
Oracle 2
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 2
Transmutation
Assume form of a Small or Medium humanoid.
Class Levels:
Bard 2
Magus 2
Skald 2
Witch 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Transmutation
Increase/decrease strength of natural winds.
Class Levels:
Druid 1
Hunter 1
Wizard 1
Arcanist 1
Sorcerer 1
Elementalist Wizard 1
Transmutation
You amplify your natural stench special ability its save DC increases by 2, and creatures that fail their saving throws against your stench become nauseated rather than sickened.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2