Conjuration
1d6/level acid damage plus 1 round of acid.
Class Levels:
Magus 5
Wizard 5
Arcanist 5
Sorcerer 5
Transmutation
Subject gains a bonus on Perception checks.
Class Levels:
Bard 2
Skald 2
Hunter 2
Ranger 2
Alchemist 2
Inquisitor 2
Investigator 2
Transmutation
Ignore penalties from old age.
Class Levels:
Druid 6
Witch 6
Hunter 6
Wizard 6
Arcanist 6
Sorcerer 6
Alchemist 4
Investigator 4
Transmutation
Ignore penalties from venerable age.
Class Levels:
Druid 7
Witch 7
Wizard 7
Arcanist 7
Sorcerer 7
Alchemist 5
Investigator 5
Transmutation
Ignore penalties from middle age.
Class Levels:
Druid 4
Witch 4
Hunter 4
Wizard 4
Arcanist 4
Sorcerer 4
Alchemist 3
Investigator 3
Evocation
Pain encourages an outsider to obey you.
Class Levels:
Cleric 3
Oracle 3
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3
Warpriest 3
Transmutation
Gain haste while maintaining bardic performance.
Class Levels:
Bard 2
Skald 2
Necromancy
Create one skeleton or zombie.
Class Levels:
Cleric 2
Oracle 2
Shaman 2
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 2
Transmutation
Animal becomes bipedal.
Class Levels:
Druid 3
Witch 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3
Divination
Target gains a bonus on one initiative check.
Class Levels:
Bard 1
Skald 1
Hunter 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Investigator 1
Transmutation
Tree branches attack opponents.
Class Levels:
Druid 4
Hunter 4
Abjuration
Targeted dispel transfers an effect to you.
Class Levels:
Magus 4
Evocation
Aura penalizes enemy attacks and AC.
Class Levels:
Cleric 3
Oracle 3
Paladin 3
Warpriest 3
Evocation
Harm and possibly daze chaotic creatures.
Class Levels:
Cleric 2
Oracle 2
Paladin 2
Warpriest 2
Conjuration
Hamper vision and movement.
Class Levels:
Druid 3
Witch 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3
Necromancy
Limited astral travel.
Class Levels:
Cleric 5
Oracle 5
Wizard 5
Arcanist 5
Sorcerer 5
Warpriest 5
Transmutation
Animal gains advanced creature simple template.
Class Levels:
Druid 4
Hunter 4
Transmutation
One animal/level gains advanced template.
Class Levels:
Druid 8
Necromancy
Creatures in your aura become shaken.
Class Levels:
Cleric 4
Oracle 4
Warpriest 4
Transmutation
Weapons are keen while you concentrate.
Class Levels:
Druid 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 3
Divination
You and an ally gain attack and AC bonuses.
Class Levels:
Wizard 6
Arcanist 6
Sorcerer 6
Inquisitor 4
Transmutation
Target gains paladin abilities for 1 round/level.
Class Levels:
Cleric 7
Oracle 7
Paladin 4
Warpriest 7
Transmutation
Bonded weapon gains ghost touch.
Class Levels:
Paladin 3
Transmutation
Bonded weapon gains ghost touch.
Class Levels:
Antipaladin 3